Pre-screened and vetted.
Mid-level Frontend Developer specializing in React and Next.js
“Frontend engineer who has built and owned products end-to-end, including a healthcare app with live video monitoring and a stock market dashboard. Emphasizes scalable UI architecture via reusable components and shared schemas, plus performance/SEO improvements using Lighthouse and modern loading/minification techniques. Has experience shipping time-sensitive features like payment integrations with continuous QA support.”
Junior Full-Stack Software Engineer specializing in AI-powered web applications
“Startup-focused engineer who has shipped Python backend features, AI integrations, and Playwright automation for products including an AI coaching platform and hiring workflow tools. Stands out for working through ambiguous zero-spec environments, hardening flaky Firebase-authenticated test flows, and designing practical fallback paths when AI outputs are unreliable.”
Mid-level QA Engineer specializing in manual testing and API/OCR validation
“Manual QA tester with ~3 years of experience and a strong gamer/end-user mindset, aiming to transition into console game testing. Has provided UX-focused feedback to product leadership and prefers a collaborative, less-structured workflow (e.g., live testing with engineers in local environments to reduce downstream defects). Not yet familiar with console certification standards (TRC/XR/LOT) but highly motivated to learn.”
Mid-level Data Analyst specializing in dashboards, automation, and IT support analytics
“Built and productionized an LLM-powered service desk ticket triage and reporting agent that classifies, prioritizes (including sentiment/urgency), and summarizes tickets into structured SQL outputs feeding Power BI dashboards. Emphasizes production reliability (99% uptime) with retries, schema validation, confidence thresholds, human review queues, and rule-based fallbacks, delivering 85–90% reduction in manual effort and 25–30% faster resolution times.”
Mid-level Unity Game Developer specializing in hyper-casual mobile games
“Unity/C# developer who built and shipped a live 2D cooking game (shawarma/pasta/drinks/chips) from scratch. Implemented multi-touch interactions to support simultaneous tasks and uses Firebase Analytics to diagnose low retention and drive engagement-focused updates (unlock/progression and timing tuning).”
Junior Game Designer specializing in Unity and Unreal Engine gameplay systems
“UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.”
Senior QA Engineer specializing in banking software testing
“No prior professional console QA experience stated, but demonstrates detailed, end-to-end knowledge of multi-platform console testing and certification (TRC/XR/Lotcheck), including system event coverage, performance/soak testing, multiplayer/network scenarios, and certification-focused bug reporting. Proposes using AI to turn platform requirements into structured checklists/test cases and daily status summaries to reduce certification risk.”
Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences
“Unity developer with shipped Meta Quest VR/MR experience on a multi-game "Nexus" arcade project, contributing to bowling mechanics, racing AI, hand poses, and QA-driven bug fixing. Also builds full Unity projects solo (airplane and taxi simulations), handling everything from physics and controls to level design and aggressive mobile performance optimization (targeting ~1GB devices).”
UX/UI Designer specializing in inclusive, research-driven digital products
“UX Designer who has shipped end-to-end mobile and web experiences, including a student library companion app integrated with Canvas to reduce navigation friction and overwhelm. Also built information architecture and navigation for a bead e-commerce site (Beadalon) using Miro/WordPress/WooCommerce and validated improvements via analytics. Has experience designing a mental-health journaling companion with guided prompts and sketching based on student interviews and prototype testing.”
Junior Front-End Developer specializing in React and modern JavaScript
“Frontend engineer who led end-to-end delivery of a React/Next.js platform and real-time analytics dashboard at HacknoTech, emphasizing scalable UI architecture and performance. Uses a pragmatic state strategy (React Query for server state, Redux Toolkit for UI state), built shared component libraries with Tailwind, and improved load times by ~40% through code splitting/lazy loading and Lighthouse-driven tuning.”
Mid-level 2D Artist and Graphic Designer specializing in game art and UI
Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR
Mid-Level Level Designer specializing in action-platformer and narrative-driven environments
Mid-level Mechanical & Mechatronics Engineer specializing in robotics hardware and integration
Mid-level Business Development Manager specializing in B2B sales and proposal/CRM management
Mid-level SQA Engineer specializing in manual and Cypress automation testing
Senior Video Producer/Editor specializing in end-to-end production and post-production
Junior Software Engineer specializing in full-stack development and applied AI
Mid-level 3D Animator specializing in character animation for TV and streaming series
Mid-Level Full-Stack Software Engineer specializing in web and mobile applications
Junior Game Programmer & Technical Artist specializing in Unreal Engine and 3D content