Vetted Documentation Professionals

Pre-screened and vetted.

JK

Junior Game Programmer and Game Designer specializing in Unreal Engine and Godot

Flower Mound, TX3y exp
Final Croak LLCUniversity of North Texas
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GP

Senior Game Programmer specializing in Unreal Engine multiplayer

Porto Alegre, Brazil9y exp
Big Moxi GamesFATEC Sorocaba
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FD

Felicia Dooley

Screened ReferencesStrong rec.

Senior Logistics & Operations Professional transitioning into Technology Sales

Audubon, NJ15y exp
Sen Han TransitBorough of Manhattan Community College

Former transportation business owner who built a client base entirely through outbound sales (cold calling and email cadences), closing $60K in the first 30 days and driving an additional $120K in annual revenue. Uses urgency/pain-point based prospecting and has leveraged AI for research, outreach email drafting, and operational tracking (scheduling, loads, broker conversations).

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Alishba Ali - Senior Full-Stack Software Developer specializing in React/Node and cloud-native apps in GTA, Canada

Alishba Ali

Screened ReferencesStrong rec.

Senior Full-Stack Software Developer specializing in React/Node and cloud-native apps

GTA, Canada7y exp
EmootHumber College

Frontend engineer who launched Emoot (app.emoot.io) end-to-end and recently shipped the "My Savings Goal" feature from UI through production. Emphasizes scalable React + TypeScript architecture (Storybook-driven component library, strict typing, performance profiling/memoization) and pragmatic delivery in tight timelines by reusing existing components/logic and iterating screen-by-screen.

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EC

Erik Cameron

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in Unreal Engine UI/AI systems

Allegany County, MD2y exp
Bravebird GamesFull Sail University

Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.

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Gabe Hoing - Intern-level software engineer specializing in full-stack and data systems in Spokane, WA

Gabe Hoing

Screened

Intern-level software engineer specializing in full-stack and data systems

Spokane, WA2y exp
Corporate ToolsGonzaga University

Built an AI agent management system in a senior design project to support cybersecurity analysts with gathering and triaging emerging threat intelligence from sources like CISA. Stands out for a thoughtful, production-minded approach to AI development, using specialized agents, strict output schemas, and deterministic controls to manage failure cases.

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Jaiden Kettleson - Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps

Jaiden Kettleson

Screened ReferencesStrong rec.

Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps

1y exp
The Green DragonMaryville University

Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.

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SL

Simon Lesné

Screened

Mid-Level Software Developer specializing in Unity VR training applications

Athenry, Ireland5y exp
Mersus TechnologiesFashion Institute of Technology

Unity/VR developer who shipped and published "Avatar Academy," a VR training software platform, to the Meta Quest Store. Worked on a small team where they owned most of the Unity implementation while teammates handled visuals and the backend/database/web dashboard.

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Kumar Chaitanya - Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems in Remote, USA

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).

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Ariana Ogiyevich - Mid-level Customer Service & Sales professional with healthcare and hospitality experience in Tampa, FL

Mid-level Customer Service & Sales professional with healthcare and hospitality experience

Tampa, FL5y exp
Delmonico'sMohawk Valley Community College

Hospitality-to-SDR career pivot: top-performing server with the highest check average for two years, emphasizing upselling, objection handling, and customer engagement. Has experience being the first point of contact and setting appointments before handing off to a dispatcher, and is familiar with rigorous, timestamped documentation in eVero—positioning them well for outbound prospecting and CRM-driven workflows.

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NK

Navleen Kaur

Screened

Entry-level Business Analyst specializing in data analytics and process improvement

Norfolk, VA1y exp
Old Dominion UniversityOld Dominion University

Analytics-focused candidate with experience turning messy operational and educational program data into validated reporting assets, dashboards, and AI-ready datasets. They stand out for pairing SQL/Python data preparation with rigorous validation and lightweight NLP on open-ended feedback, driving reported improvements in reporting efficiency, engagement, and student success outcomes.

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GR

Gene Ruan

Screened

Junior Computer Engineer specializing in machine learning and computer vision

San Jose, CA2y exp
Michigan State UniversityMichigan State University

Software engineer with hands-on hardware/software crossover work: led an EMG circuit project using PSpice simulation and MATLAB-based data processing. Also contributed to an agriculture research computer-vision effort (hens/eggs tracking), building a PyTorch inference program and boosting model accuracy by ~10–20%, plus limited ROS 2 Humble exposure on an autonomous EV model with LiDAR/camera detection.

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SA

Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps

Pune, India4y exp
Radical TechnologiesManchester Metropolitan University

Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.

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Ethan Martin - Senior Unity Developer specializing in desktop and XR simulation apps in Remote

Ethan Martin

Screened

Senior Unity Developer specializing in desktop and XR simulation apps

Remote4y exp
Kaleidoscope InnovationsGameDevHQ

Unity/C# developer who built and continues to evolve a data-driven product configuration system for complex medical equipment—reverse-engineering undocumented, massive databases and generating 3D configured products with extensive rules—helping users (e.g., hospital sales workflows) save time and support increased sales. Also built an internal LLM-powered debugging assistant using structured Unity/backend telemetry and has hands-on Unity Netcode experience in smaller multiplayer prototypes.

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Firmansyah Firmansyah - Senior QA Tester specializing in web automation and API testing in Depok, Indonesia

Senior QA Tester specializing in web automation and API testing

Depok, Indonesia11y exp
PT Ekselen Solusi IntegritasSTMIK Mitra Karya Bekasi

QA tester with hands-on PlayStation-focused console testing and cross-platform validation (UI/resolution/feature parity), including a concrete root-cause win tracing a PS5 save-load failure to an SDK-driven file extension change (.sav to .sav5). Experienced in Jira-based defect reporting with strong evidence capture and regression practices, and has also managed high-pressure multi-platform release triage across web/Android/iOS while building entry-level knowledge of TRC/XR/LOT certification requirements.

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Ankit Kumar - Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

Ankit Kumar

Screened

Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

8y exp
Hapz Software SolutionsRajasthan Technical University

Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.

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Kerendu Ezemonyuyo - Senior Growth Marketing Leader specializing in B2B performance and social media in Owerri, Nigeria

Senior Growth Marketing Leader specializing in B2B performance and social media

Owerri, Nigeria4y exp
Pixelpulse Viralchemy International Ltd.University of Abuja

Performance marketer who personally managed $50K–$70K/month multi-channel spend across Meta and Google (Search/Display/YouTube), using a rigorous testing framework (creative, copy, landing pages) and clear scaling/kill criteria. Reported outcomes include -28% CPA in 90 days, ROAS improvement from 3.2x to 4.1x, +38% monthly revenue, and +18% conversion rate, with demonstrated ability to diagnose and reverse performance declines caused by creative fatigue and audience saturation.

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AV

Mid-level Quality Assurance Engineer specializing in medical device QMS compliance

USA6y exp
DoubleneOklahoma Christian University

QA automation engineer who owned an end-to-end Selenium/Java suite redesign (POM + REST Assured + Jenkins), boosting coverage from ~30% to ~70% and shrinking regression from days to hours. Known for fast, high-signal debugging and bug reports (API traces/logs, token/session expiry evidence) and for catching high-impact issues like intermittent payment failures and authentication/session defects before production.

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EM

Ergi Mema

Screened

Junior Backend Software Engineer specializing in Java Spring Boot and PHP Laravel

Queens, NY3y exp
2RM LabAgricultural University of Tirana

Built and shipped a production LLM-powered document processing agent (ingestion→OCR→LLM extraction/classification→validation→DB/workflow triggers) using Kafka and PostgreSQL. Emphasizes production reliability with strict JSON schemas, idempotent services, retries/backoff, fallback models, and human-in-the-loop review—driving ~90% automation, minutes-to-seconds processing, and ~10x throughput.

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Mayank Chauhan - Junior Frontend Developer specializing in React/Next.js dashboards and UI components in Windsor, Canada

Junior Frontend Developer specializing in React/Next.js dashboards and UI components

Windsor, Canada2y exp
Tulsi ElastomersUniversity of Windsor

Recent University of Windsor student who led end-to-end frontend development of a web product called Helpify, treating it like a real-world build. Emphasizes scalable React + TypeScript architecture (JSON-driven rendering, reusable utilities, custom hooks), quality processes (GitHub reviews, cross-device testing), and performance/accessibility monitoring with Lighthouse.

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CK

Mid-level Sales Development Representative specializing in outbound prospecting

New York City, NY8y exp
SalesSprintWilliam Paterson University

Outbound sales candidate with experience selling an AI document management platform into nonprofit organizations nationwide. They run high-volume prospecting motions across calls, email, and LinkedIn, target senior decision-makers like CEOs and COOs, and use customer references plus discovery questions to improve meeting conversion.

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AP

Alec Pate

Screened

Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

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