Vetted Unity Professionals

Pre-screened and vetted.

adam melhem - Executive Full-Stack Software Engineer specializing in .NET and Angular in Israel

adam melhem

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Executive Full-Stack Software Engineer specializing in .NET and Angular

Israel12y exp
ElctriSoftGeorgia Tech

Backend-focused engineer with Python experience building network design/exploration tooling integrated into an existing infrastructure framework via APIs, including use of graph algorithms for routing/target discovery. Has also supported .NET to .NET Core and database migrations by strengthening test infrastructure, and improved messaging-system stability (RabbitMQ) through performance monitoring and memory leak troubleshooting.

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Bruno Stephan - Intern XR/VR Developer specializing in Unity-based medical training simulations in São Paulo, Brazil

Bruno Stephan

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Intern XR/VR Developer specializing in Unity-based medical training simulations

São Paulo, Brazil2y exp
VirtualiSurgPolitecnico di Milano

Indie Unity artist/VFX generalist currently finishing a mobile card game, owning art implementation plus UI/UX and all VFX under legacy render pipeline constraints. Experienced optimizing additive/translucent particle-heavy effects for stable 60 FPS using Unity profiling tools, and has VR scripting experience including migrating gaze functionality from Meta SDK to OpenXR with AI assistance.

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Thira Patel - Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy

Thira Patel

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Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy

1y exp
SpadXTechWorcester Polytechnic Institute

Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.

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Renaud THIERRY - Senior Unity 3D Developer specializing in mobile games and AR applications in Grenoble, France

Senior Unity 3D Developer specializing in mobile games and AR applications

Grenoble, France11y exp
WavelandUniversity of Nice Sophia Antipolis

Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.

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Vinícius Samuel - Senior Unity Game Developer specializing in mobile and VR experiences in Dublin, Ireland

Senior Unity Game Developer specializing in mobile and VR experiences

Dublin, Ireland8y exp
StoryToysUNIFIL

Unity developer with experience building an optimized comic-reader/content delivery system for Marvel HQ using Addressables—avoiding bulk downloads and dynamically loading/unloading pages to reduce mobile memory/disk usage and improve runtime performance. Also has multiplayer experience using server-authoritative Netcode with prediction and deterministic battle behavior, including real-time kinematic body tracking, and leverages AI tools (Cursor/Manus) to speed prototyping and refactoring.

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kieran mcgovern - Senior Software Developer specializing in Unity VR and mobile apps in London, United Kingdom

Senior Software Developer specializing in Unity VR and mobile apps

London, United Kingdom17y exp
LogicomUniversity of Northampton

Unity/VR developer who shipped a Meta Quest wireless conversion of a previously wired VR product, owning research, network troubleshooting (2.4 vs 5 GHz), performance tuning, and reworking hand tracking. Also built a British Airways cabin crew training application largely solo and deployed it across iOS, Android, PC, WebGL, and Web Player with platform-specific optimization strategies.

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Harshit Dhawan - Mid-level Game Developer specializing in Unity and Unreal Engine in Kanpur, Uttar Pradesh, India

Mid-level Game Developer specializing in Unity and Unreal Engine

Kanpur, Uttar Pradesh, India7y exp
Gamebee StudioChhatrapati Shahu Ji Maharaj University

Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.

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Mikhail Sharapov - Senior Game Designer specializing in gameplay systems, progression, and mobile core loops in Buenos Aires, Argentina

Senior Game Designer specializing in gameplay systems, progression, and mobile core loops

Buenos Aires, Argentina8y exp
FreelanceTver College named after A.N. Konyaev

UE5 gameplay/animation scripter who built a shipped, data-driven modular third-person locomotion framework primarily in Blueprints, owning animation blueprint logic, movement-state architecture, and designer-facing tunables. Addressed shipping-quality issues like animation popping/state desync under rapid direction changes and network-latency simulation using buffered transitions, velocity smoothing, and debug visualization, while aligning data flow/ownership with engineering, animation, and QA.

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Raunak Bandyopadhyay - Intern-level Full-Stack Engineer specializing in AI and web systems in Amherst, MA

Intern-level Full-Stack Engineer specializing in AI and web systems

Amherst, MA0y exp
Altheros CapitalUniversity of Massachusetts Amherst

Backend-focused intern in telehealth who combined engineering, QA leadership, and emergency infrastructure ownership. Built a text chat feature and an OpenAI-powered therapy chatbot, then stepped up to rebuild AWS infrastructure after it was accidentally deleted, while also improving chat responsiveness and reporting a 30% engagement lift.

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KR

Senior Unity/C# Engineer specializing in games, AR, and AI systems

San Francisco, CA12y exp
Foundational AI StartupSaint Petersburg University

Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.

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ET

Eyup Taskin

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Mid-level Unity & C# Developer specializing in VR and mobile games

Belfast, UK4y exp
RETìniZE Ltd.Darmstadt University of Applied Sciences

Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.

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CW

Senior QA Engineer specializing in software, gaming, and VR

Tangerang, Indonesia13y exp
LabsterDiponegoro University

QA tester with experience across PC, mobile, and Oculus/Meta VR, focused on functional, regression, and exploratory testing. While new to console testing, they demonstrate a clear plan to ramp quickly on platform certification/compliance (TRC/XR/LOT) and apply strong issue triage practices under deadline pressure, leveraging AI tools to streamline QA documentation and log analysis.

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RF

Rinky Fulwani

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Senior Full-Stack Software Engineer specializing in cloud-native serverless systems

Milpitas, CA3y exp
Container and PackagingCalifornia State University, Northridge

Backend engineer who built a Node.js + SQL service integrating with the Google Ads API to periodically upload online and offline conversions via Azure Logic Apps, persisting upload records for ROI reporting. Implemented PII hashing, token validation, redundancy, and detailed failure/status logging for reliability and debuggability. Currently scoping an LLM/agent workflow (likely LangChain) to let marketing bulk-update e-commerce product data using SEO keywords without developer involvement.

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KP

Kunal Patil

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Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems

Remote6y exp
Steel Wool GamesRochester Institute of Technology

Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.

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UD

Mid-Level Software Engineer specializing in full-stack, cloud, and data platforms

Remote, NY4y exp
Global Mobile Software LLCRochester Institute of Technology

Backend/full-stack engineer who has owned production TypeScript systems in both fintech-style transaction/rewards flows and HIPAA-regulated healthcare platforms. Deep focus on correctness and reliability (idempotency, retries/DLQs, reconciliation, observability) plus strong infra automation (Docker/Terraform/CI-CD) and measurable performance wins (40% query improvement, 90% test coverage).

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BT

Brendan Trieu

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Junior Game Developer specializing in Unity and 3D gameplay systems

1y exp
Happy Kids RoboticsUC Santa Cruz

Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.

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Moore Macauley - Intern Backend Developer specializing in AI, multi-agent systems, and computer vision

Intern Backend Developer specializing in AI, multi-agent systems, and computer vision

0y exp
True Harmony AIUC Santa Cruz

Backend-focused Python engineer who built core systems for an AI beauty-advice product: converting facial-recognition landmarks into usable facial measurements and dynamically shaping chatbot context for personalized guidance. Also worked on high-volume data ingestion at AINVESTgroup, improving agent context selection via a RAG database when upstream tags were unreliable, and has strong Git/GitOps + automated testing practices from rapid-deadline delivery environments.

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Igor Pontes - Mid-level VFX/Game Artist specializing in real-time effects and shaders in São Paulo, Brazil

Igor Pontes

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Mid-level VFX/Game Artist specializing in real-time effects and shaders

São Paulo, Brazil5y exp
Haki StudiosESAMC/UNA

Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).

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Rohit Sarkar - Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content in Kolkata, India

Rohit Sarkar

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Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content

Kolkata, India11y exp
GunjanApp StudiosBirla Institute of Technology, Mesra

Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.

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Conrado Pardo - Mid-level VFX Artist specializing in stylized real-time effects for games in São Paulo, Brazil

Conrado Pardo

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Mid-level VFX Artist specializing in stylized real-time effects for games

São Paulo, Brazil5y exp
Mega Cat StudiosSAGA (School of Art, Games and Animation)

VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.

UnityAdobe PhotoshopAdobe After EffectsGitHubVisual Effects (VFX)Stylized Visual Effects+42
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RD

Ryan Desmond

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Mid-Level Technical Game Designer and Game Developer specializing in VR and Unity

Dallas, TX3y exp
Groove JonesUniversity of Texas at Dallas

Unity/C# developer with shipped VR multiplayer experience (Photon, server-authoritative networking) including a safety-critical VR title (Swashbuckler at GrooveJones). Built a runtime content pipeline that loads Photoshop files from StreamingAssets and auto-preps basic animations, letting artists iterate in-engine without touching the Unity project—dramatically accelerating asset creation and increasing the volume of illustrated content.

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Luis Huesca - Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

Luis Huesca

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Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

9y exp
MetamokiUniversity of Vermont

Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.

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SM

Samuel Morse

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Mid-level game development and 3D content professional with cross-industry customer service experience

Osterburg, PA8y exp
Tempus UnlimitedSouthern New Hampshire University

Unity/C# gameplay programmer focused on solo-built prototypes, including a P2P multiplayer card game framework, evolving creature systems, and cross-platform mobile/web experiments. They show strong self-directed learning in Unity Netcode, lobby integration, custom input/UI systems, and early exploration of AI/LLM use cases for game content and creature behavior.

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