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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
AL

Adam Leibowich

Screened

Mid-Level Technical Designer specializing in VR training and game/level design

5y exp
Mass VirtualUniversity of Central Florida

“VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.”

Change ManagementConfluenceDocumentationJiraMicrosoft TeamsProcess Improvement+69
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ES

Elena Speranskaia

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Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems

Orlando, FL, USA
University of Central Florida

“UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.”

C++UnityAdobe Creative SuiteBlenderDocumentationState Management+68
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BW

Bartłomiej Wrycza

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Senior Unity Developer specializing in VR/XR and real-time simulation

Lubichowo, Poland9y exp
Ultimate Games

“Unity/C# VR developer who has shipped Meta Quest applications and progressed from mid-level programmer to tech lead, owning architecture decisions and coordinating gameplay/UI implementation. Has led PC-to-Quest porting work with optimization and VR gameplay adaptation, and has delivered business-focused VR solutions for large organizations (e.g., Nestle and a medical university).”

UnityC#Performance OptimizationGitCode reviewUnity Engine+49
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ES

Ed Sheldon

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Senior Game Developer specializing in gameplay, AI, and multiplayer systems

London, United Kingdom12y exp
SMG

“Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.”

C++C#PythonUnityUnreal EnginePrototyping+45
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PB

Piotr Baja

Screened

Senior Unity/XR Developer specializing in VR/AR multiplayer experiences

Szydłowiec, Poland9y exp
XR Wizards

“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”

UnityC#C++TroubleshootingAlgorithmsWindows+64
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VS

Vladyslav Stepura

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Senior Unity Engineer specializing in performance-critical multiplayer systems

Patras, Greece9y exp
OnTheBlockGaming

“Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.”

UnityC#.NETREST APIsMySQLPostgreSQL+71
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IG

István Gris

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Senior Technical Artist specializing in Unreal Engine VR optimization

Keszthely, Hungary7y exp
Xreal Games

“Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.”

Unreal EngineDebuggingPrototypingUnityC++C#+54
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TM

Tony Monckton

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Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics

London, UK12y exp
Elecosoft

“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”

AgileAndroidAzure DevOpsBlenderCC#+102
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AT

Alireza Tarahomi

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Senior Game Programmer specializing in Unity/Godot gameplay and tools

11y exp
404 Dynamics

“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”

C#CC++JavaScriptPythonSQL+53
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RS

Renzo Solorzano

Mid-level Unity VFX Artist specializing in stylized 2D/3D real-time effects

4y exp
Dead Nice StudioNational University of San Agustín
UnityBlenderAdobe PhotoshopJiraUnity Particle System (Shuriken)Unity VFX Graph+51
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IA

Ionut-Cosmin Anton

Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems

6y exp
Grip StudiosThe Informal School of IT
C++C#Unreal EngineUnityPerformance OptimizationDebugging+45
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AV

Artem Vlasiuk

Senior Unity Developer specializing in mobile and casual games

Krakow, Poland8y exp
Game PointNational University of Water and Environmental Engineering
C#UnityiOSAndroidMVCPerformance optimization+36
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NG

Nicholas Gerken

Senior QA Engineer specializing in game and VR simulation testing

Richardson, TX7y exp
GlobalStepSt. Petersburg College
Software testingTest planningTest case designRegression testingTest automationJenkins+48
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CB

Courtland Barber

Mid-Level Technical Level Designer specializing in VR training and game development

Orlando, FL9y exp
Mass VirtualFull Sail University
C#Unreal EngineUnityAdobe PhotoshopMicrosoft OfficeDevOps+39
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SG

Shatoria Giles

Junior Software Engineer specializing in web, mobile, and AI-enabled apps

Birmingham, AL3y exp
South ProjectSouthern New Hampshire University
HTMLCSSAngularTypeScriptJavaScriptNext.js+30
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DS

Drew Shapiro

Junior Game Developer specializing in Unity/Godot gameplay, AI, and level design

Lewisboro, NY3y exp
MutagenPratt Institute
UnityUnreal EngineAdobe Creative SuiteJiraGitHubC#+28
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PA

Parth Akre

Mid-level Machine Learning Engineer specializing in cloud ML pipelines and MLOps

Boston, MA4y exp
VIS GlobalUniversity of Massachusetts Boston
PythonJavaRSQLC++TypeScript+68
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TG

Temi Gina

Junior 3D Artist & Developer specializing in real-time, AR product visualization and game assets

Vancouver, BC2y exp
ISM CreativeOCAD University
UnityUnreal EngineBlenderAdobe Creative SuiteVideo EditingHTML+38
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KC

Kael Chen

Mid-Level Game Designer & Level Designer specializing in UI/UX and VR experiences

Dover, DE8y exp
Sty1e StudiosClark University
AgileBlenderC#C++FigmaJira+47
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JL

Jade Law

Junior Marketing & Content Specialist specializing in social media and brand storytelling

2y exp
Cookiy AIPratt Institute
Social Media MarketingContent StrategyAdobe Creative SuiteFigmaUnityUnreal Engine+39
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AK

Ali Kamran

Senior Full-Stack JavaScript Developer specializing in cloud-native enterprise apps

Chicago, IL10y exp
VibesBahria University
AgileAngularAuthenticationAuthorizationAWSAWS Lambda+212
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MN

Mark Norris

Senior Software Engineer specializing in game and gambling machine development

South Wales, UK14y exp
Astra GamesUniversity of South Wales
C++C#Object-Oriented Programming (OOP)Design PatternsVisual StudioUnity+41
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RG

Rodrigo Garcia

Senior 3D Character Artist & Animator specializing in game-ready characters and Unreal Engine

Chile8y exp
Dual Effect SPADuoc UC
BlenderAdobe PhotoshopUnreal EngineUnity3D Character Art3D Animation+28
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NO

Natalie Oyague

Mid-level Game Designer specializing in systems design, UX, and AR/VR experiences

Keyser, WV6y exp
Allume Custom EducationFull Sail University
UnityC#Unreal EngineVisual StudioFigmaTrello+51
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