Pre-screened and vetted.
Executive/Lead Unity Engineer specializing in AR, mobile games, and real-time 3D platforms
Director-level Product Leader specializing in Insurance and FinTech platforms
Entry-level Robotics Engineer specializing in autonomous systems, computer vision, and ROS
Executive healthcare and SaaS strategy leader specializing in growth, transformation, and M&A
Director-level IT & Operations leader specializing in cloud infrastructure and cybersecurity
Executive CFO/CEO specializing in turnarounds, beverage manufacturing, and growth strategy
Senior Paid Media Specialist specializing in search and cross-channel performance marketing
Executive Portfolio CEO and Operating Partner specializing in technology turnarounds and scaling
Executive P&L and Growth Leader specializing in DTC/Omnichannel CPG and SaaS
Executive Software Engineering Leader specializing in AI/ML and Python
Executive CTO and AI technology leader specializing in digital transformation
Executive Product & Growth Marketing Leader specializing in B2B SaaS and e-commerce GTM
Senior Game Developer specializing in Unity, VR/AR/XR, and WebGL
Executive CTO specializing in AI, cloud infrastructure, and telecom/MSP platforms
Senior Account Executive specializing in Enterprise SaaS and AI sales
Executive Technology Leader specializing in Quantum Computing, AI, and Cloud Platforms
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Executive IT & Business Leader specializing in advisory, strategy, and enterprise technology
“Entrepreneur and operations/IT advisor who helps early-stage companies scale efficiently through automation (CRM lead capture, invoicing, collections) and pragmatic process design. Built a year-long data standardization solution converting broker inputs from 60+ formats, enabling better sales forecasting and market projections. Also advises founders on go-to-market fundamentals and creative fundraising strategies, including forming paid customer consortia to co-develop products.”
Executive COO/CRO and growth consultant specializing in scaling founder-led businesses
“Serial founder and agency leader (recent agency exit with completed 3-year earn-out) currently serving as COO but prefers CEO/founder role. Spun Camp Native out of an agency after spotting a hospitality tech gap, raised venture funding, scaled partnerships to 800+ properties, and led the company to a private equity acquisition. Uses AI tools to dramatically accelerate go-to-market, research, and validation cycles.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”
Mid-level Product Manager specializing in growth, activation/retention, and operations
“Product leader with experience spanning startups and enterprise-scale logistics in MENA, building and managing web/mobile business interfaces including dashboards, admin tools, marketplaces, and B2B quoting systems. Brings a metrics-driven approach to product health and experimentation, plus strong player-informed understanding of core F2P mechanics and live-ops planning.”
Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity
“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”
Director-level growth marketer specializing in international SaaS, e-commerce, and AI-native acquisition
“Founder of distribb.io, an 8-month-old AI SEO software company already at $10k MRR. Brings 15 years of startup ecosystem exposure and a pragmatic, market-driven approach to building businesses by targeting proven demand rather than chasing novelty.”