Pre-screened and vetted.
“Frontend-focused engineer (Shahroz) who has rebuilt and modernized products end-to-end, including a FitTech dashboard redesign from scratch with standardized tooling (ESLint/Prettier, Husky + conventional commits, unit tests, PR validation). Has delivered complex React + TypeScript dashboards involving real-time live streaming and analytics, and shipped an e-commerce PDP with integrations like Contentful and social feeds using an MVP-first, sprint-based process.”
Director-level Operations & People Strategy leader in staffing and healthcare
“Talent/Recruiting Operations leader with experience scaling ops across healthcare and veterinary staffing, including managing 27 direct reports and 9 departments. Known for building KPI dashboards and bill-rate analytics to drive territory-level profitability, and for leading major systems changes (Salesforce to Jobvite) that cut time-to-hire from 30 days to 2 weeks while improving onboarding/orientation throughput and revenue capture.”
Senior Frontend Software Developer specializing in accessible, high-performance UI
“Frontend engineer with experience leading an end-to-end website rebranding at Caseware, coordinating across product, design, DevOps, and backend teams while integrating CMS, third-party services, and backend APIs. Built SaaS dashboard interfaces in React + TypeScript and emphasizes quality and scale through unit/integration testing pipelines plus performance work like responsive image optimization, lazy loading, SSR, and React memoization.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend React/TypeScript developer who built an admin dashboard for managing clients and artisans (users, profiles, transactions, activity). Emphasizes scalable organization (feature-based structure, reusable tables/forms/modals, shared styling with Tailwind), pragmatic state management (useState/lifted state/Context), and shipping discipline (peer reviews, basic test cases, staging validation, post-release monitoring).”
Mid-level Software Engineer specializing in data pipelines, web scraping, and APIs
“Backend/data engineer who has owned end-to-end production pipelines and data services, processing ~500K–1M records/day from APIs/logs into MySQL and serving via REST APIs. Strong focus on reliability and data quality (ELK + structured logging/monitoring), with measurable improvements (~30% reduction in bad data, ~20% query performance gains) and experience operating external data collection/scraping systems with anti-bot and schema-change resilience.”
Director-level SEO & Growth Lead specializing in SaaS and multilingual organic acquisition
“Content/SEO marketer from Disrupt.com with experience in regulated, trust-sensitive categories (VPNs, privacy, geo-restricted streaming, payments). Led an education-first SEO content cluster distributed via SEO and regional pages that reached six-figure monthly organic sessions and produced consistent high-intent affiliate conversions; seeking to apply these transferable skills to crypto/Web3.”
Senior Graphic Designer & Motion Graphics Artist specializing in video, e-learning, and marketing
“Marketing creative designer/motion editor who owns projects end-to-end, spanning bold iconography (AHIMA) and modern social video ads (Pinnacle Gallery). Combines scalable systems thinking (centralized Figma libraries with global styles/auto-layout) with high-volume production workflows in After Effects/Premiere, including AI-generated imagery/video and modular template frameworks for rapid variation.”
Senior logistics specialist transitioning into English language instruction
“Independent Unity game developer with hands-on experience building complex gameplay logic for a multiplayer card game, including turn flow, reactions, targeting, and state management. While not a professional backend engineer, they stand out for their honesty, disciplined debugging process, and practical experience troubleshooting cloud service configuration and AI-assisted coding workflows.”
Senior Unity Game Developer specializing in QA, XR, and 2D/3D game production
“Unity/C# gameplay engineer with strong hands-on experience architecting modular multiplayer FPS systems, especially weapon inventory/equipment flows built for server-authoritative networking. Also brings adjacent AI/computer vision integration experience with OpenCV plus shipped platform work across Meta Quest 2 VR, mobile, and WebGL, making them a versatile real-time systems developer.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
“Enterprise Rent-A-Car branch employee combining frontline sales (vehicle upgrades and protection products) with operational ownership of reservations and fleet availability. Regularly performs outbound phone/email outreach to confirm insurance-driven reservations and convert them into in-branch rentals, and has demonstrated strong on-the-fly problem solving when short-staffed and facing vehicle availability constraints.”
Staff/Lead Game Engineer specializing in gameplay systems and VR
“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”
Junior Robotics Engineer specializing in ROS 2, SLAM, and simulation
“Robotics software engineer with ~3.5 years in ROS/ROS2 mobile robotics, SLAM, and control who owned end-to-end integration for a sim-to-real mobile platform (Zephyr), including ros2_control, EKF sensor fusion (IMU + Vicon), and Gazebo validation with quantified accuracy. Also built a multi-drone CSLAM stack integrating ORB-SLAM3 and PX4 offboard control, scaling via namespaces, synchronization/QoS discipline, and performance debugging with ros2_tracing.”
Senior AI Engineer specializing in machine learning, GenAI, and MLOps
“Built an end-to-end agentic population health strategy copilot for healthcare leadership, turning broad chronic disease questions into structured, evidence-backed strategy briefs. Stands out for combining healthcare domain knowledge with production-grade GenAI implementation, including LangGraph orchestration, Databricks/MLflow deployment, human review, and quality gates focused on citations, metrics, risks, and safety.”
Mid-level Full-Stack Software Engineer specializing in AI and FinTech
“Built AI-powered products across both healthcare and financial services, including a privacy-conscious assistant for elderly health check-ins and a production RAG system for high-stakes financial document analysis. Stands out for combining full-stack engineering with strong LLM reliability practices—grounding, structured outputs, fallback handling, monitoring, and human-in-the-loop controls—while delivering measurable impact on accuracy, speed, and system performance.”
Intern Robotics & AI Researcher specializing in autonomous navigation and sensor fusion
“Robotics software engineer who built a ROS 2 Humble autonomous hospital-equipment detection/localization robot end-to-end in Gazebo (custom worlds/models, Nav2 waypoint navigation, YOLOv8n perception, TF2-based depth fusion) and solved real-time integration issues via multithreading and QoS tuning. Also implemented and tuned an MPPI controller to enable smooth reverse parking on an OpenPodCarV2 platform, including real-world reverse engineering and hardware/software debugging.”
Director-level Business Operations professional in collegiate and professional sports
“Former student-athlete and collegiate assistant soccer coach with hands-on experience supporting 20+ athletes across skill development, academic monitoring, travel, and expense handling. Has also worked at the Mountain West Conference on NIL-related tasks and conference realignment, and brings a recruiting-first mindset including player evaluation, relationship-building with coaches, and creating highlight/bio content using Canva.”
Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3
“Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).”
Senior XR Solution Architect & Unity Developer specializing in AR/VR applications
“Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.”
Director-level Talent Acquisition & HR leader specializing in healthcare workforce strategy
“Recruiting leader who expanded into full HR ownership, with HRBPs reporting to them, and has led multi-state recruiting teams (NY plus teams in IA/NE). Implemented SOPs, KPIs, and a structured orientation/onboarding program to improve conversion from applicant/interview volume into actual starts, and has experience navigating executive-level decisions including a C-suite termination.”
Junior Full-Stack Software Engineer specializing in FastAPI, Node.js, and React
“Frontend engineer in fintech who led a client onboarding platform end-to-end, building a scalable React/TypeScript architecture with Redux-driven multi-step verification workflows. Strong focus on quality at scale through UI automation/E2E testing and CI/CD (GitHub Actions + Docker), enabling faster releases (bi-weekly to daily) while staying stable despite evolving backend APIs.”
Mid-level Project Manager specializing in marketing and go-to-market execution
“Lifecycle/CRM marketer from Lid Vizion who led behavior-segmented onboarding/reactivation email programs, delivering a 26% lift in email engagement. Experienced running A/B tests (subject lines, CTAs, send times) and coordinating cross-functionally across creative/product/dev to align influencer, blog, and email messaging—cutting go-to-market time by 20%.”
Junior AI Engineer specializing in LLM systems, RAG, and scalable cloud AI
“Built and shipped production LLM agents for real-time, high-concurrency conversational systems, including a RAG-based pipeline with dynamic multi-provider routing and failover that achieved 99.99% reliability and sub-800ms latency. Also architected a UAV telemetry chatbot with tool-calling (anomaly detection/summarization), strict schema validation, and robust eval/monitoring loops, cutting tool-call errors by 30% and reducing operational costs by 90%.”