Pre-screened and vetted.
Director of Operations specializing in nonprofit/startup operations and sports program leadership
“Detroit-raised AAU/travel-ball alum who later coached youth (including girls) and helped run showcases, clinics, summer leagues, and tournaments—combining on-court talent evaluation with event logistics and family/player guidance. Also produces recruiting-style basketball media (highlights/spotlights/recaps) and has created onboarding/training videos for startups supporting distributed teams.”
Senior Business Development & Enterprise Sales Manager specializing in SaaS and digital transformation
“Enterprise SaaS seller with 9 years across cloud and cybersecurity, owning outbound motions from ABM account penetration to partner ecosystem outreach for Fortune 100 accounts and an eight-figure book. Reports 40+ enterprise closes, including a financial services expansion driving 45% YoY growth and $1.7M in multi-SaaS deals across North America and Europe, with a structured, insight-led multi-channel prospecting approach using tools like Outreach, ZoomInfo, Salesforce, and HubSpot.”
Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery
“Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.”
Senior Graphic & UI/UX Designer specializing in CRO-driven web and brand design
“Marketing-focused designer specializing in high-polish, conversion-oriented e-commerce landing pages and scalable Figma design systems for high-volume funnel and campaign production. Builds modular creative frameworks to rapidly generate and A/B test many ad variations, and pairs this with a fast CapCut-based workflow for multi-format marketing videos in a fully async remote collaboration style.”
Director-level Growth & Marketing Leader specializing in full-funnel demand generation
“Growth and partnerships marketer with 9+ years running a marketing agency, focused on driving revenue through healthcare partnerships and GTM execution. Has experience using influencer campaigns and webinar acquisition loops, tracking impact through KPIs/ROI and connecting efforts to revenue via HubSpot and sales-team alignment.”
Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games
“Unity VR developer who shipped a Meta Quest title ("Dig to escape") and owned key gameplay systems including VR interactions, NPC/quest logic, and save/load. Has also built a rhythm/endless-runner hybrid with procedural level generation by converting MP3 to MIDI, and uses AI tools to generate UI/background art assets.”
Mid-level Performance Marketer specializing in paid media and programmatic advertising
“Paid media performance marketer experienced managing $80K–$120K/month budgets across Google Ads, Meta, YouTube (and TikTok), building full-funnel structures from prospecting through retargeting. Emphasizes systematic, hypothesis-driven testing with a strong creative optimization focus and uses CTR/CPC/CPM plus benchmark comparisons to guide scaling and troubleshoot performance drops.”
Senior Unity Developer & VFX Artist specializing in VR and multiplayer systems
“Unity gameplay programmer who built a high-impact "furniture influence" system for a RimWorld-like base builder, adding spatial synergy that changed how players approached building. Also helped remaster a prior title by adding live-service multiplayer using PlayFab for lobby/matchmaking and LiteNetLib reliable UDP, validated via stress tests with simulated clients for a smooth release.”
Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3
“Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).”
“Unity developer with shipped Meta Quest experience who owned the full lifecycle from architecture and feature development through builds and store compliance. Demonstrated strong performance optimization skills (profiling in Unity and MQDH, optimizing textures and render layering) and has built and shipped a modular, cross-platform puzzle game (PC/web/mobile).”
Director-level Talent Acquisition & HR leader specializing in healthcare workforce strategy
“Recruiting leader who expanded into full HR ownership, with HRBPs reporting to them, and has led multi-state recruiting teams (NY plus teams in IA/NE). Implemented SOPs, KPIs, and a structured orientation/onboarding program to improve conversion from applicant/interview volume into actual starts, and has experience navigating executive-level decisions including a C-suite termination.”
Director-level Video & Motion Design leader specializing in advertising and brand storytelling
“Video director/motion design leader with 17 years of deep Adobe Premiere Pro and After Effects experience, spanning commercial production and longform YouTube editing. Has led and trained distributed teams across the US, Colombia, and Japan, building templated systems and pre-production processes to ensure consistent output. Notable work includes Kia rebrand commercials that became templates for future projects and BMW dealership commercials produced under strict compliance requirements.”
Senior Game QA & Operations Specialist specializing in LiveOps and Korean–Indonesian localization
“Game QA professional with AAA experience on Counter Strike Online, owning high-risk areas like matchmaking and server stability end-to-end (test planning through release verification). Has led cross-platform mobile QA for complex multiplayer titles with third-party integrations and tight deadlines, and strengthens coverage via automation and disciplined JIRA-based triage and reporting.”
Senior Graphic & Media Designer specializing in advertising and print production
“Marketing-focused designer producing high-polish creative across brand, templates, and lightweight video. Built and rolled out a hierarchical Figma design system with atomic components and a shared library, overcoming adoption challenges with documentation/workshops and reporting a 40% design-time reduction. Uses modular frameworks and platform-specific video layouts (9:16/16:9/1:1) to scale output while improving audience retention.”
Executive Producer/Editor & Sound Supervisor specializing in film, TV, and fashion media
“Hollywood audio post professional who progressed from sound editor to sound supervisor, including supervising the mixing stage and acting as the client-facing interface. Has music editing experience on six one-hour TV episodes produced by Al Ruddy and served as Sound Supervisor on the TV show "Flatland." Works primarily in Pro Tools and Logic Pro and also edits video in Final Cut Pro X.”
Senior Unity Engineer specializing in performance-critical multiplayer systems
“Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.”
Director-level Sales & Commercial Leader specializing in Automotive and SaaS
“Product manager who led the development cycle and UI design for the TIER mobile/web app used by search-and-rescue teams to manage competency checks, training, equipment records, and incident response. Experienced coordinating web and mobile teams to align APIs to cross-platform features, and demonstrates solid understanding of F2P live-ops, event planning, and IAP experimentation/metrics.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Senior Visual Communications Designer specializing in brand identity and publication design
Senior Backend Engineer specializing in FinTech and scalable microservices
Senior QA Engineer specializing in game and VR simulation testing
Mid-level Video Producer/Camera Operator specializing in live sports broadcasts
Senior QA Specialist specializing in cross-platform testing for EdTech and interactive content
Director-level Supply Chain & Sourcing Leader specializing in Asia operations