Pre-screened and vetted.
Senior Cinematographer/Video Editor specializing in broadcast, documentaries, and motion graphics
Director-level Video Producer & Multimedia Designer specializing in video, animation, and eLearning
Senior Content Producer & Director of Photography specializing in narrative and documentary video
Mid-level Film & Video Editor specializing in post-production and camera workflows
Senior Multimedia Specialist & Commercial Drone Pilot specializing in video production
Mid-level Video Editor specializing in YouTube, training content, and post-production
Senior Video Editor specializing in longform storytelling and social-first content
Senior Sports Broadcaster and Digital Host specializing in sports analysis and betting content
Senior Graphic Designer specializing in branding, marketing design, and UX/UI
Senior Digital Designer specializing in e-commerce and digital marketing
Mid-level Marketing Manager specializing in performance marketing for financial services
Mid-level Operations Research Analyst specializing in data analytics and government systems
Intern-level marketing professional specializing in FinTech, retail, and content strategy
Senior Unity game developer specializing in mobile, PC, and live-ops games
Senior Digital Asset Manager & Content Creator specializing in photo/video production
Senior Motion Graphics Artist & Animator specializing in 2D/3D character animation
Director-level Post Production Supervisor/Editor specializing in TV, film, commercials, and podcasts
Senior Video & Finishing Editor specializing in documentary and music post-production
Senior Video Producer specializing in organizational communications and marketing
Senior Video Editor & Voice-Over Artist specializing in social media and YouTube content
Senior Video Production & Motion Graphics Leader specializing in eLearning and SaaS training
Junior Film Composer specializing in hybrid orchestral/electronic scores
“Composer/music editor focused on picture-driven longform and YouTube content, with demonstrated impact on narrative beats (e.g., re-cut horror scare in short film "Ghost in the Glass" using near-silence into a dissonant orchestral hit). Works primarily in Logic Pro with Pro Tools for score mix sessions, delivering organized stems/reference mixes and optimizing loudness and pacing for different platforms; capable of turning around ~20 minutes of wall-to-wall music in 2–3 days.”
Director-level 3D Character Artist/Animator specializing in real-time game and VFX pipelines
“Brazil-based artist/VFX generalist building their own PC/mobile game and handling all VFX solo, using an After Effects-to-Unreal Niagara workflow. Has hands-on real-time optimization habits in Unreal (reducing casts, avoiding Event Tick, LODs, widget optimization) and leverages ChatGPT/Gemini plus Udemy/docs to upskill in Blueprint-driven systems.”
Senior Sound Engineer specializing in podcast production, music, and immersive audio
“Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.”