Pre-screened and vetted.
Director-level Audio Designer specializing in game, VR/AR, and multimedia sound
Junior Platform Engineer specializing in VMware cloud automation and SDDC infrastructure
Executive IT & Technology Leader specializing in organizational transformation and IT operations
Senior Game QA Tester specializing in Unreal Engine design tools
Executive Technology Leader specializing in telematics, connected mobility, and digital transformation
Mid-level Business Analyst specializing in AML compliance and data analytics
Senior Software Quality Assurance Engineer specializing in mobile, web, and video game QA
Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps
Senior Operations & Business Process Consultant specializing in change management and quality systems
“Operations and quality systems advisor who helps early-stage companies professionalize quickly—implementing ISO 9001-aligned document/vendor management, SOPs, and contracts while coaching founders through change. Has driven measurable process improvements across manufacturing and healthcare/clinical operations, including escalating a nurse productivity issue into a CAPA/IT fix that improved workflows for hundreds of nurses. Known as a cross-functional "Connector" who blends strategic guidance with hands-on execution and human-centered design.”
Executive Operations Leader / Chief of Staff supporting federal, defense, and museum leadership
“Senior executive operations leader with experience supporting top leadership at the Smithsonian Natural History Museum and the Defense Health Agency. Built executive-facing tracking systems (Excel/SharePoint), implemented meeting-time standards (25/50), and led large-scale initiatives including multi-million dollar exhibits and a 25,000-person keynote event, with deep discretion from long-term military security clearance.”
Senior Technical Product Manager specializing in data instrumentation and analytics platforms
“Technical Product Manager with hands-on experience shipping and running live free-to-play games (including Cartoon Network BMX Champions) across web and mobile, with exposure to Roblox and some console. Focuses on data-driven live ops—daily rewards, streaks, push notifications, and limited-time events—paired with A/B testing and funnel/retention analytics to improve engagement and IAP performance.”
Engineering Manager specializing in enterprise SaaS, cloud architecture, and AI/ML
“Senior engineering manager who stays hands-on (~50/50) while leading teams through design reviews, code reviews, and production issue triage. Shipped scalable platform features (notifications, user action tracking via microservices) with strong quality/performance practices (TDD, high-load testing). Owned a complex cross-system SSO/IdP incident end-to-end, identifying a SameSite+iFrame root cause and delivering a configurable product fix plus support documentation.”
Director-level XR/Unity Application Development Manager specializing in training simulators
“Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.”
Mid-level Full-Stack Developer specializing in Next.js, AI-driven apps, and payments
“Frontend engineer who has led complex React + TypeScript products end-to-end, including a real-time canvas-based digital signature editor and a multi-step AI workflow dashboard. Demonstrates strong architecture and performance instincts (state machines for streaming async updates, bundle/render optimizations) plus pragmatic shipping practices (feature flags, automated tests, analytics and user interviews), with a quantified impact from refactoring (~30% less duplicated UI code).”
Mid-level Post-Production Audio Engineer specializing in dubbing, restoration, and immersive mixing
“Audio post professional specializing in music editing, sound design, and mixing for TV/series content, with hands-on Dolby Atmos experience. Uses a Pro Tools template-driven workflow with iZotope RX restoration, broadcast loudness targets, and full deliverables (stems + international mix), and is comfortable turning fixes around under same-day air/QC deadlines. Targeting $35/hr.”
Director-level Technology Leader specializing in cloud-native platforms, AI/ML, and SaaS
“Engineering leader (Director/VP level) who has repeatedly aligned product and engineering through ROI-driven quarterly roadmaps and strong stakeholder communication, including board presentations. Built a parallel cloud team to migrate an on-prem product to the cloud, credited with delivering $9M ARR, and led a Python monolith-to-serverless event-driven microservices transformation. Currently manages distributed teams across Mexico, India, and the US using pod-based structures, clear KPIs, and a supportive accountability culture.”
Executive venture-stage CEO specializing in robotics, operations, and cybersecurity
“Former CEO of Foreman Technologies, a multidisciplinary tech company commercializing an autonomous painting robot, where they led early-scale operations and helped drive the business to #533 on the Inc. 5000. Brings rare operator-side startup experience spanning bridge financing, pricing and margin turnaround, operating infrastructure, and product-market alignment, and is specifically seeking an early-stage studio-style partnership to do it again from a stronger starting point.”
Executive Restaurant Operations Leader specializing in multi-unit growth and turnarounds
“Operations leader with repeated startup/entrepreneurial experience building internal operating systems from the ground up—creating department-by-department SOP/policy manuals and implementing KPI-driven management. Strong in diagnosing issues via operational/financial data and rolling out scalable people systems (structured interviews, training/certifications, onboarding) with retention measured across 14/30/60/90-day cohorts.”
Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games
“Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.”
Senior Multimedia Producer specializing in marketing, promotions, and training content
“Experienced editor/motion graphics professional with deep Adobe Premiere Pro and After Effects expertise spanning broadcast TV spots, music videos, social/web content, and feature-length films. Notably worked on the YouTube channel Black20—nominated for Best Web Series and awarded G4TV's "Kings of DotComedy"—with videos reaching millions of viewers.”
Senior Brand Designer specializing in multi-channel campaigns and visual identity systems
“Marketing creative/designer who helped lead the PopSockets brand refresh and owned the digital campaign rollout by translating new brand guidelines into scalable templates and a campaign guideline book. Built a collaborative Figma template system (design libraries + stakeholder feedback boards) to support high-volume output without quality drift, and uses Claude for structured ideation on partnership campaigns like Electric Picks x PopSockets.”
Mid-level Software Engineer specializing in FinTech and cloud-native microservices
“Built and launched an internal AI troubleshooting assistant focused on safe, retrieval-first root cause analysis for enterprise systems, with strong attention to monitoring, fallback behavior, and post-launch iteration. Also owns full-stack product work across React and Java/Spring Boot, including high-volume financial operations workflows, and reports measurable LLM improvements such as ~30-40% latency reduction.”