Pre-screened and vetted.
Senior Digital Marketing Strategist specializing in growth, paid media, and e-commerce
“Paid media marketer with entrepreneurial experience as a cofounder of a Colombian finance/trading education company, giving him both operator and advertiser perspective. He has personally run Meta and Google campaigns focused on direct sales, built manual attribution into CRM workflows, achieved 3x-4x ROAS on limited budgets, cut CPA by 40%, and improved CVR from 3% to 8%. Currently based in Kissimmee, Florida and able to work full-time on Eastern Time with flexibility for urgent needs.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”
Junior Game Developer specializing in gameplay systems and cross-engine development
“Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.”
Principal Application Architect specializing in PHP, Linux, and cross-platform web systems
“Full-stack web engineer with experience owning major e-commerce platforms like FultonFishMarket.com and USESI.com, including logistics-heavy B2B/B2C systems at million-user scale. Also built Django-based cloud connectivity for 3D printers via OctoPrint plugins, combining device APIs, payment integrations, and AWS container deployment. Demonstrates strong performance optimization skills and the ability to lead ambiguous platform features from process discovery through stakeholder-reviewed release.”
Senior Fashion Merchandising & Buying Leader specializing in boutique retail growth
“Boutique owner and fashion buyer with end-to-end denim category ownership across in-store and e-commerce, delivering strong sell-through (88%), high gross margin (56%), and improved inventory turns (2.8 to 3.6) through size-curve and depth optimization. Experienced in wholesale vendor negotiations (including refunds/style swaps for production flaws) and using loyalty-driven preference data to increase repeat customer behavior; has merchandising training from Parsons and uses WSM trend research plus Excel-based hindsight analysis to inform buys.”
“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”
Mid-Level Frontend Software Developer specializing in React and web platforms
“Frontend engineer with experience leading end-to-end builds for an education job-matching platform that used AI resume scanning to improve candidate-company matching. Has also built React + TypeScript interfaces for a medical platform with multi-user role modeling via dedicated TypeScript interfaces, and is comfortable refactoring large legacy files into modular, reusable, performance-optimized code.”
Senior Game Developer specializing in Unity, Unreal, VR, and technical art
“Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.”
Senior Front-End & UI/UX Developer specializing in React, Angular, and responsive web apps
“Frontend-focused engineer with full-stack capability (Node/Express + MongoDB/MySQL) who emphasizes scalable quality practices: PR-driven reviews, CI quality gates, and a full testing pyramid (Jest/Vitest, React Testing Library, Cypress/Playwright). Built complex React + TypeScript role-based dashboards/workflows using reusable component architecture and layered state management (React Query/SWR, Context for auth/roles), with strong performance and UX polish (Lighthouse, lazy loading, accessibility, responsive design).”
Senior Product Manager specializing in mobile apps and F2P gaming platforms
“Product-focused F2P operator with hands-on experience shipping and optimizing a live social casino game on iOS/Android. Led a board-style progression meta and solved fairness-vs-economy constraints by designing a volatility model for dice RNG, validated through offline modeling and live cohort tests, delivering strong engagement and monetization lifts.”
Senior Quality Assurance Analyst specializing in customer support quality and coaching
“Console game QA tester with part-time experience at GP Outsourcing Sdn Bhd testing multi-platform ports (PS4/Xbox One/Switch/PS5), including Resident Evil 6 and River City titles. Notable for extremely detailed, protocol-driven bug capture using a Phantom v1610 high-speed camera and for identifying timing/performance issues (e.g., a cross-platform soft-lock and a 125ms multiplayer delay) and escalating them as critical to get fixed before release.”
Senior Visual Designer & Animator specializing in broadcast, mobile app, and game graphics
“Marketing/concert-event creative designer who leads end-to-end production of cohesive campaign looks (key art, sponsor-integrated assets, and animated promo pieces). Works fully remotely and collaborates closely with sponsors plus Sales/Concerts teams to iterate quickly while keeping work on-brand, and scales output via master files/templates across many deliverable sizes.”
Junior Full-Stack Engineer specializing in AI/EdTech and real-time web apps
“Full-stack engineer at an early-stage EdTech startup building an AI-tutoring product; owns most of a Django REST backend, CI/CD, and key customer-facing features like FERPA-compliant auth, subscription payments, and real-time LaTeX input/rendering. Also built a /rPlace-style real-time multiplayer canvas (PolyPlace) using microservices, WebSockets, and event sourcing, with performance-focused client rendering (zoom/pan/viewport-based updates) and stress testing.”
Junior Software Engineer specializing in full-stack web and AWS cloud automation
“Software developer with experience delivering and deploying customer-facing web applications, including an investment-focused platform requiring PostgreSQL/SQL optimization and hierarchical (adjacency list) data modeling. Has integrated payment APIs for a retail/antique shop use case, factoring in rate limits and documentation-driven implementation, and has handled time-sensitive production bugs via rapid replication and hotfix deployment.”
Mid-Level Full-Stack Engineer specializing in real-time systems and FinTech
“Backend engineer with hands-on experience modernizing a real-time logistics/tracking platform from a tightly coupled polling architecture to a service-oriented/microservices design using Node.js and WebSockets. Emphasizes contract-first FastAPI development, defense-in-depth security (JWT/OAuth, RLS/Supabase), and safe incremental migrations with feature flags and strong observability, delivering sub-second updates and improved performance under peak load.”
Senior PHP Backend Developer specializing in e-commerce platforms and system architecture
“Unity-focused developer pivoting from web development (PHP/JavaScript) into game dev; built a player-facing Shipyard system enabling ship customization/upgrades that added a resource sink and increased player attachment. Demonstrates strong systems thinking and UX polish (icon/naming conventions, range visualization, feedback SFX/VFX) plus some exposure to RPC-style networking and Node.js prototyping.”
Intern full-stack software developer specializing in web and biomedical applications
“Built Python-based data workflow integrations for a Huntsman Cancer Institute research project, focusing on reliable upload, validation, processing, and retrieval of messy research data. Demonstrates strong practical instincts around automation hardening, observability, and translating ambiguous manual processes into structured workflows, including Selenium automation when APIs were unavailable.”
Senior Full-Stack Engineer specializing in real-time systems and backend platforms
“Fullstack engineer with strong experience building real-time, customer-facing products across e-commerce personalization and enterprise monitoring dashboards. Stands out for combining hands-on React/Node/GraphQL development with cloud-edge/WebRTC/WebSocket architecture, while working directly with customers to shape MVPs that achieved strong adoption.”
Senior Game Developer specializing in VR/AR and mobile gameplay systems
“Unity generalist with a rare mix of gameplay engineering, backend reliability, VR optimization, and AI/avatar systems work. They’ve architected a rhythm-action game with custom charting tools, built a real-time LLM-driven 3D avatar pipeline with pseudo-streaming Azure TTS, and shipped a 5-player Meta Quest 2 co-op experience optimized for trade-fair deployment.”
Entry-level Full-Stack Engineer specializing in web platforms and applied systems development
“Frontend engineer with hands-on experience building real-time, data-heavy React/TypeScript products, including a prediction market interface at Nickel5 and dashboard tooling at QBittensorLab. Stands out for strong component/state architecture, practical performance tuning in production, and unusually candid communication about both strengths and gaps.”
Mid-level UI/UX & Graphic Designer specializing in web and brand design
“Marketing-focused designer building an online portfolio brand (K. Marian Designs) with deliberate typography and color-system rationale. Practices by redesigning poorly designed websites into improved desktop/mobile experiences using InDesign, Xtensio personas, and Wix, and also produces short marketing videos via a Clipchamp-to-CapCut workflow with licensed audio and voiceover.”
Mid-level Unity Engineer specializing in mobile game systems
“Unity gameplay programmer with experience on TT Games' LEGO Star Wars Battles, including adding full controller support to a touch-first unit deployment system and implementing new networked unit mechanics in a Photon-based multiplayer layer. Has worked in client-server architectures (including Metaplay-backed servers), with a focus on refactoring for reusable combat/damage code and scalable analytics instrumentation.”
Executive Full-Stack Developer specializing in HealthTech and AI
“Frontend-focused builder who worked on the VITALES.LIFE healthcare app using Next.js/React Native alongside multiple backend technologies (NestJS, Go, Python/FastAPI) on Firebase/GCP. Has experience delivering client-driven MVPs (e.g., Omnicommander, Talentus) and uses Jest for test coverage while emphasizing code reuse and non-duplicative components.”
Junior Technical Game Designer specializing in Unity gameplay systems
“Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.”