Vetted Design Professionals

Pre-screened and vetted.

Benoit Poyser - Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer in Remote, USA

Benoit Poyser

Screened

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

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PG

Paul Gerwen

Screened

Creative Director specializing in brand identity and multi-channel marketing

Rosemont, Illinois32y exp
National Roofing Contractors AssociationAmerican Academy of Art

Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.

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Fabio Silva - Senior UX/UI & Product Designer specializing in brand-led digital experiences in Lisbon, Portugal

Fabio Silva

Screened

Senior UX/UI & Product Designer specializing in brand-led digital experiences

Lisbon, Portugal10y exp
Odds ScannerThe Starter

Product designer with 6 years of fully-remote experience who has designed data-heavy products across music analytics (Tracks—multi-platform song performance tracking, TestFlight-ready) and iGaming/sports betting (Oddsscanner). Known for building scalable Figma design systems and translating complex, high-volume data into clean, fast, user-friendly experiences through research and close dev collaboration.

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Dev Mane - Mid-level Game Economy Designer specializing in F2P monetization and live ops in Mumbai, India

Dev Mane

Screened

Mid-level Game Economy Designer specializing in F2P monetization and live ops

Mumbai, India3y exp
Gamebee StudioGame Institute, Mumbai

Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.

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Pedro Henrique Lima Cabral - Senior Unity Game Programmer & Technical Artist specializing in tools, shaders, and VR/AR in São Paulo, Brazil

Senior Unity Game Programmer & Technical Artist specializing in tools, shaders, and VR/AR

São Paulo, Brazil10y exp
Lumen Data IntelligenceFUMEC University

Unity/C# game developer with hands-on experience building a core garment-deformation mechanic for a fashion/styling game, including custom mesh, shader, and editor tooling. He also brings practical exposure to LLM-powered NPC chat, Photon/Unity Netcode multiplayer, and cross-platform shipping considerations across VR, PC, and mobile.

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ME

Senior Unity Developer and Technical Artist specializing in real-time 3D and game optimization

Egypt8y exp
RAR-ITCairo University

Senior Unity-focused gameplay engineer with hands-on experience spanning gameplay architecture, multiplayer networking, mobile optimization, editor tooling, and AI-assisted content workflows. Particularly notable for building shared systems that work across both player and AI use cases, and for pairing technical rigor with practical cross-team collaboration.

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MF

Senior Visual & Brand Designer specializing in digital marketing and brand identity

Los Angeles, CA22y exp
RKD GroupUniversidad de Palermo

Marketing-focused designer producing high-polish brand and performance creative across web and video, including a Lucyd x Nautica landing page aimed at improving conversion by 10%. Builds scalable Figma design systems and modular creative frameworks for high-volume output, and collaborates remotely with cross-functional teams using Workfront, Slack, and Loom.

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SK

Mid-level Marketing Manager specializing in digital marketing, content, and analytics

Brampton, Canada8y exp
Curait MedicalWilfrid Laurier University

Growth and partnerships operator with creator-ecosystem experience at WriteSea and BrandResumes, sourcing intent-aligned creator/platform partnerships and launching low-risk pilots (revenue share/co-branded content) that can become ongoing channels. Led a webinar-driven GTM motion with heavy content repurposing across social, YouTube, blog, and email, and runs data-driven experiments (e.g., creator-led referral loop) to improve activation, conversion, and retention.

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SY

Junior Product Designer specializing in UX research, accessibility, and data-informed design

Boston, MA2y exp
Northeastern UniversityNortheastern University

Product/UX designer who built an end-to-end mental health app combining journaling, mood tracking, therapist booking, and AI-supported insights. Emphasizes translating complex technical workflows into predictable, emotionally safe experiences using rapid prototyping (Figma/Framer), usability testing, and strong component-system collaboration with engineers (React-aware, basic HTML/CSS).

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JJ

Jon Jakubco

Screened

Senior Graphic Designer/Videographer specializing in automotive marketing content

Schaumburg, IL9y exp
Patrick Dealer GroupAdlai Stevenson High School

Graphic Designer for a large auto dealership group responsible for all web and print creative, including taking photos and writing copy while adhering to strict brand guidelines across 8 vehicle manufacturers. Built a high-volume template library (200+ templates) to scale output across web/social/print, and produced ongoing video content for 10 YouTube channels using Premiere Pro and CapCut.

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William Alexander - Senior Graphic Designer & Motion Graphics Artist specializing in video, e-learning, and marketing

Senior Graphic Designer & Motion Graphics Artist specializing in video, e-learning, and marketing

12y exp
C2 TechnologiesThe Illinois Institute of Art

Marketing creative designer/motion editor who owns projects end-to-end, spanning bold iconography (AHIMA) and modern social video ads (Pinnacle Gallery). Combines scalable systems thinking (centralized Figma libraries with global styles/auto-layout) with high-volume production workflows in After Effects/Premiere, including AI-generated imagery/video and modular template frameworks for rapid variation.

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Juanita Saa - Mid-level Graphic Designer specializing in branding and social media content

Juanita Saa

Screened

Mid-level Graphic Designer specializing in branding and social media content

5y exp
Lungevity FoundationPontificia Universidad Javeriana

Marketing designer producing both social/short-form video and print/event collateral across brands and industries. Notable projects include print signage/totems for the Flags Over Washington installation and an event recap video for Lungevity Foundation, with an emphasis on scalable template systems, strong typographic clarity, and multi-platform versioning.

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Cristina Durso - Director-level Creative Design Manager specializing in brand systems and scalable templates in North Billerica, MA

Director-level Creative Design Manager specializing in brand systems and scalable templates

North Billerica, MA11y exp
TRC CompaniesNewbury College

Design manager who led a full rebrand and owned marketing creative end-to-end (brainstorming, templating, design, delivery), partnering closely with engineers to ensure content accuracy while keeping assets user-focused and CTA-driven. Experienced building scalable Figma component/auto-layout templates for high-volume campaign, social, and advertising output, plus lightweight marketing video workflows emphasizing pacing and legibility.

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Eloise Yalovitser - Intern UX/XR Designer specializing in AR/VR and rapid prototyping in New York, NY

Intern UX/XR Designer specializing in AR/VR and rapid prototyping

New York, NY4y exp
Mancini DuffyThe New School

UX/UI designer with immersive tech focus: built a senior thesis VR beach stone-skipping experience where successful throws triggered real-world receipt-printer outputs, with hand-textured assets and extensive usability iteration for novice VR users. Also designed UI for architectural visualization software during an internship and ran stakeholder-driven research for an AR glasses speech-therapy concept, pivoting the design language to address skepticism around AI framing.

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fatimah Manzar - Senior Graphic & UI/UX Designer specializing in CRO-driven web and brand design in Mississauga, Canada

Senior Graphic & UI/UX Designer specializing in CRO-driven web and brand design

Mississauga, Canada12y exp
Proximity LearningUniversity of Nicosia

Marketing-focused designer specializing in high-polish, conversion-oriented e-commerce landing pages and scalable Figma design systems for high-volume funnel and campaign production. Builds modular creative frameworks to rapidly generate and A/B test many ad variations, and pairs this with a fast CapCut-based workflow for multi-format marketing videos in a fully async remote collaboration style.

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Elizabeth Bass - Senior Graphic Designer specializing in print and digital brand marketing in Biloxi, MS

Senior Graphic Designer specializing in print and digital brand marketing

Biloxi, MS18y exp
The Ad GroupMississippi University for Women

Marketing designer who served as the primary agency designer (with art director oversight) on casino/hospitality campaigns, creating clean, minimal, high-polish creative across property/tourism and luxury pool positioning. Experienced in high-volume production workflows (templates, bulk resizing, peer proofing/QA) for multi-placement campaign rollouts; open to ramping quickly on Figma and professional video editing.

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Ali Zaman - Senior UI/UX & Graphic Designer specializing in web, mobile, and WordPress front-end in Islamabad, Pakistan

Ali Zaman

Screened

Senior UI/UX & Graphic Designer specializing in web, mobile, and WordPress front-end

Islamabad, Pakistan19y exp
5th: Point of ITGovernment Degree College, Swabi

Marketing-focused designer with 17 years of experience spanning enterprise and retail web projects, emphasizing simplified UX, responsive execution, and scalable Figma design systems for high-volume output. Also produces lightweight social marketing videos in CapCut with platform-specific exports and uses modular templates plus async Slack/Figma collaboration to ship campaigns quickly while staying on-brand.

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Kratin Bhardwaj - Senior Product Designer specializing in AI-native products and enterprise SaaS in Denver, CO

Senior Product Designer specializing in AI-native products and enterprise SaaS

Denver, CO5y exp
FRCC Workforce SolutionsArizona State University

Product designer at FRCC with strong systems thinking and front-end fluency, leading end-to-end redesigns across content and AI workflow products. Notable for pairing measurable UX gains (54% to 91% task success, 12% subscription growth) with faster delivery, including compressing design-to-production from 8 weeks to 3 weeks and shipping an AI request-routing product live in 2.5 weeks.

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Nicholas Griffin - Senior Technical Artist specializing in game development pipelines and tools in Butler, KY

Senior Technical Artist specializing in game development pipelines and tools

Butler, KY8y exp
DreamCraft EntertainmentEast Tennessee State University

Game design lead with broad mobile shipping experience across live-service titles, including Wild Sky and several other mobile games. Particularly interesting for having owned monthly gameplay/content updates, improved retention through a redesigned FTUE, and experimented with AI-powered asset discovery using Claude Vision to streamline designer workflows.

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HB

Harsh Bagaria

Screened

Senior Brand & UX/UI Designer specializing in identity systems, campaigns, and experiential graphics

Mumbai, India8y exp
Artworks Design StudioAcademy of Art University

Multidisciplinary visual/motion designer who blends AI-assisted music and image tools (e.g., Suno, Midjourney, Firefly) with editing/motion workflows to build sensory, beat-synced ad narratives. Has experience turning dense financial reporting (Marshall Amp annual report) into poster-like, fan-friendly editorial design, and applies research-driven branding frameworks (including extensive logo iteration) for a smart-eating project.

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AA

Adam Anderson

Screened

Director-level Video & Motion Design leader specializing in advertising and brand storytelling

Butler, PA12y exp
Stream CompaniesMiami International University of Art and Design

Video director/motion design leader with 17 years of deep Adobe Premiere Pro and After Effects experience, spanning commercial production and longform YouTube editing. Has led and trained distributed teams across the US, Colombia, and Japan, building templated systems and pre-production processes to ensure consistent output. Notable work includes Kia rebrand commercials that became templates for future projects and BMW dealership commercials produced under strict compliance requirements.

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RF

Roxy Flores

Screened

Senior Graphic Designer & Multimedia Artist specializing in motion graphics and brand content

San Diego, CA11y exp
MGN OnlineMonteavila University

Marketing creative with 11 years of experience spanning high-polish print catalogues and scalable digital/video campaigns. Has led fashion catalogue shoots through to print-ready layouts, and also builds Figma design systems and modular template frameworks to produce high-volume assets without brand drift. Comfortable collaborating remotely with UA/growth/product teams and delivering cross-platform video using CapCut, After Effects, Blender, and Premiere.

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Adam Leibowich - Mid-Level Technical Designer specializing in VR training and game/level design

Mid-Level Technical Designer specializing in VR training and game/level design

5y exp
Mass VirtualUniversity of Central Florida

VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.

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ES

Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems

Orlando, FL, USA
University of Central Florida

UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.

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