Pre-screened and vetted.
Mid-level SDET specializing in QA automation, API and performance testing
Director of Enterprise Solutions Sales specializing in ECM and Enterprise SaaS
Senior Game Designer specializing in mobile live ops and monetization
Senior DevOps & AWS Cloud Engineer specializing in scalable, secure cloud infrastructure
Mid-level Business Analyst specializing in financial systems and reconciliation
Senior Full-Stack Software Engineer specializing in Python/Django and React/TypeScript
Senior Sales Professional specializing in regulated insurance and retail operations
Senior law enforcement professional specializing in patrol, investigations, and special victims cases
Mid-level AI & Backend Engineer specializing in RAG systems and scalable APIs
“Built and deployed a production LLM-powered document Q&A system using a strict RAG pipeline (LangChain-style orchestration + FAISS) to help users query large internal document sets. Demonstrates strong reliability focus through hallucination mitigation, curated offline evaluation with grounding checks, and production monitoring (latency/fallback rates) plus stakeholder alignment via demos and business metrics.”
Mid-level Executive Assistant and Operations Specialist in startup environments
“Seed-stage startup operator/executive partner who joined Bhon Bhon LLC when there was little infrastructure and became the catch-all owner for executive support, operations, budgets, vendors, and special projects. Stands out for turning chaotic founder workflows into scalable systems using tools like Claude, Salesforce, Concur, Superhuman, and Excel, while also bringing niche exposure to NFT/Web3 asset tracking.”
Senior Sports Agent specializing in athlete representation and contract negotiation
“Community Liaison for the Seminole Tribe of Florida who supports student-athletes and has deep hands-on experience running youth sports events (tournament director, referee, scorekeeper, facility ops). Uses a deliberate scouting process that blends social media research with in-person evaluation of both performance and character, and has successfully signed/represented a local athlete and helped get them placed on a TBL team.”
Mid-level Sound Designer & Composer specializing in audio post-production and spatial audio
“Audio post professional handling sound design, music editing, and mixing for a ~30-minute horror short film, using psychologically driven textures and custom-recorded extended instrument sounds to shape tension and narrative beats. Experienced in fast-paced, high-volume delivery (including virtual orchestra concert editing/mixing during COVID) and remote freelance work, with a workflow spanning Pro Tools/Logic, M&E deliverables, and dialogue-aware automation.”
Director-level Finance Leader specializing in accounting, compliance, and high-ticket digital sales
“Finance leader and accountant with ~30 years of experience in end-to-end organizational financial management, now pivoting into sales (closer/SDR-adjacent) roles. Positions her differentiator as using financial analysis to qualify prospects and translate solutions into clear ROI for executive stakeholders; has studied Salesforce/CRM best practices but lacks hands-on sales/SDR metrics to date.”
Junior AI/ML Software Engineer specializing in LLM agents and RAG systems
“AI/back-end engineer at Canon who helped build and operate an internal production LLM platform that acts as a secure middle layer between users and models, defending against jailbreaks/prompt injection while enabling RAG, memory, and grounded responses over company data. Experienced with LangChain/LangGraph orchestration, vector DB retrieval, and reliability practices (testing, monitoring, adversarial prompts) to run high-throughput, low-latency AI workflows in production.”
Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems
“Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.”
Senior Frontend Developer and MERN Stack specialist
“Frontend engineer experienced leading client-facing portals (including WebGL integrations) and admin panels, with a strong focus on scalable architecture (monorepo, shared design system/atomic design) and performance. Has built complex React+TypeScript workflows like multi-step user creation with dynamic forms, and ships major features (e.g., video recording) using feature-flagged, trunk-based delivery and E2E testing.”
Senior Frontend Developer specializing in WebXR and Three.js
“XR professional with 9 years in the industry and 3 years using Unity; built a solo Unity city-building/resource management game (BLEAK) inspired by Anno in a dystopian cyberpunk setting. Has shipped web-based XR experiences (not Unity headset titles) and emphasizes pragmatic scope control and production adaptability, honed further during time at Zappar.”
Senior Logistics Operations Professional specializing in drayage and multimodal transportation
“Former U18 AAA (Belle Tire Detroit) player who was drafted to the USHL (Muskegon Lumberjacks) and played a full NAHL season (Keystone Ice Miners), then pivoted to college golf. Uses his own adversity/transition experience to guide youth and junior players with a holistic approach (on-ice traits, consistency, character, and mental skills) and is comfortable producing educational social media content for hockey families.”
Unity Team Lead specializing in multiplayer games and AR/VR
“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”
Executive COO/CRO and growth consultant specializing in scaling founder-led businesses
“Serial founder and agency leader (recent agency exit with completed 3-year earn-out) currently serving as COO but prefers CEO/founder role. Spun Camp Native out of an agency after spotting a hospitality tech gap, raised venture funding, scaled partnerships to 800+ properties, and led the company to a private equity acquisition. Uses AI tools to dramatically accelerate go-to-market, research, and validation cycles.”
Senior Sound Engineer specializing in podcast production, music, and immersive audio
“Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.”
Senior Technical Artist specializing in Unity game animation pipelines
“Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.”
Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines
“Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.”