Vetted Networking Professionals

Pre-screened and vetted.

MP

Senior Backend/Infrastructure Engineer specializing in Python microservices and AWS

Frankfurt, Germany10y exp
Bita GmbHSan José State University
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AF

Senior Cloud Infrastructure Engineer specializing in Microsoft Azure

Plano, TX13y exp
Insight GlobalUniversity of Bolton
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JH

Executive Cloud & Enterprise Architect specializing in AWS and FedRAMP transformations

Silver Spring, MD32y exp
Clickit Clockit CorporationNortheastern University
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RR

Senior B2B Sales Executive specializing in enterprise technology and facilities solutions

Morgan Hill, CA24y exp
FloWaterCabrillo College
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HB

Senior Unity Developer specializing in cross-platform games and VR/AR

Noida, India5y exp
AristocratAsian Academy of Film and Television
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CG

Mid-level Full-Stack Engineer specializing in AI products and FinTech

Brooklyn, NY6y exp
AI Portfolio Risk Analysis PlatformNew York City College of Technology
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LC

Senior AI/Software Engineer specializing in cloud security and AI-powered applications

Florida, US23y exp
Blue Web
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NM

Senior Sales Professional specializing in regulated insurance and retail operations

Brighton, MI8y exp
Estate Preservation Agency
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KP

Senior Technical Talent Acquisition Specialist in Digital Engineering, Cloud, and Data/AI

Glen Allen, VA21y exp
Ascendion
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SS

Mid-level Digital Marketing Specialist specializing in SEO, paid ads, and Amazon PPC

Lahore, Pakistan6y exp
Beaconhouse Group
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RF

Ramon Felipe Ferreira

Screened ReferencesStrong rec.

Senior Software Engineer specializing in game development and multiplayer systems

Burnaby, Canada9y exp
Autoverse StudiosUniversidade Positivo

Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.

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Parvesh Garg - Unity Team Lead specializing in multiplayer games and AR/VR in Greater Noida, UP, India

Parvesh Garg

Screened ReferencesStrong rec.

Unity Team Lead specializing in multiplayer games and AR/VR

Greater Noida, UP, India14y exp
Real11 Fantasy Sports

Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.

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Albert Albert - Senior QA Tester specializing in mobile, web, and API testing in Singapore

Albert Albert

Screened ReferencesModerate rec.

Senior QA Tester specializing in mobile, web, and API testing

Singapore10y exp
AppenBINUS University

Game/software QA tester with hands-on experience testing rhythm/music games on Android/iOS plus Steam Deck testing with controller-based gameplay. Also has web and API testing experience, uses Jira for structured tracking, and leverages offline AI tools to generate test cases and explore negative flows while handling sensitive data.

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Muhammad Mohsin Khan - Senior Unity XR Developer specializing in networked VR/MR collaboration in Remote, Germany

Muhammad Mohsin Khan

Screened ReferencesModerate rec.

Senior Unity XR Developer specializing in networked VR/MR collaboration

Remote, Germany10y exp
Arthur TechnologiesNational University of Computer and Emerging Sciences

Unity/VR developer who has shipped a Meta Quest enterprise multiplayer immersive meeting platform (Arthur Spaces) and also delivered a puzzle/quest-style Unity game release in just one month. Leverages AI-assisted Blender workflows to rapidly prototype 3D assets and accelerate MVP development, and is comfortable in both structured studio pipelines and startup-style cross-functional teams.

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JG

Joe Greaney

Screened

Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems

8y exp
Wren KitchensUniversity of Hull

Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.

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MF

marina flores

Screened

Mid-level Marketing Manager specializing in digital advertising, PR, and content strategy

8y exp
CeragemCal State Channel Islands

Lifecycle/digital marketer with experience leading a new product launch using multi-touch email drip campaigns and digital ads to drive both website engagement and in-store foot traffic, reporting improved ROI. Uses past-buyer and survey-driven segmentation plus A/B testing (creative/copy) and web engagement metrics to optimize performance, and has supported cross-functional event marketing with merchandising and sales enablement materials.

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RR

Director-level IT Recruitment & Staffing Leader specializing in global delivery and vendor management

Frisco, TX22y exp
GB Tech Inc.Bharathiar University

Talent Acquisition/Recruiting Operations leader with 22 years of experience managing large onsite/offshore teams (100+ at peak) and running VMS-driven delivery for multi-industry accounts (telecom, health insurance, retail). Has implemented ATS-based resume databases and reporting dashboards to improve turnaround time, productivity tracking, and coverage planning across multiple client/vendor relationships.

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Theodoros Chalimas - Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems in Toulouse, France

Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems

Toulouse, France3y exp
Infinite OrbitsTechnical University of Crete

Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.

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Bence Monostori - Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming

Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming

4y exp
Shout! StudiosBudapest University of Technology and Economics

Solo game developer for 3+ years seeking to join a team environment. Built a futuristic "soundwave" gun feature by enhancing weapon detail/rigging in Blender and implementing responsive moving parts and VFX in Unity; observed higher engagement in Poki playtest videos (~15% more time spent). Has implemented multiplayer in small games using Unity Multiplayer Netcode and Mirror, and uses ChatGPT to speed up coding and webgame debugging.

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LB

Luis Berges

Screened

Junior Baseball Scout and player evaluation analyst

Miami, FL3y exp
Birddog ScoutHiram College

Former Los Angeles Angels DSL intern who pivoted into pursuing a baseball career after gaining hands-on experience in player development and Trackman operations. He has built an early baseball network through Winter Meetings and helped create a concrete opportunity for a player by connecting an agent to a Dominican Republic tournament attended by MLB organizations, which contributed to the player's rising stock.

Microsoft OfficeGoogle WorkspaceSQLBaseball scoutingPlayer evaluationScouting reports+37
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SM

Robotics Software Engineer specializing in ROS 2/DDS infrastructure and fleet observability

Mountain View, CA2y exp
Matic RoboticsUniversity at Buffalo

Robotics software engineer focused on production ROS 2 (Humble) systems for warehouse AMRs, with strong architecture and integration chops. Built a ROS 2 Lifecycle-based hardware abstraction layer to decouple autonomy from sensors (including mid-production LiDAR vendor swap), enabling mixed fleets and cutting bring-up/integration time dramatically. Also develops Nav2 plugins, MPPI tuning workflows, and scalable simulation/CI tooling (Gazebo, Docker, GitHub Actions) for high-throughput testing.

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DD

Daniel Diaz

Screened

Senior Unity XR Developer specializing in VR/MR immersive experiences

Berlin, Germany9y exp
Duellmann FilmproduktionUniversity of Europe for Applied Sciences

Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.

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PP

Paola Paulino

Screened

Junior Business Development Representative specializing in outbound prospecting and pipeline generation

Plainview, NY4y exp
North Hills Facility ServicesFashion Institute of Technology

Business Development Associate at North Hills Facility Services who built the company’s first modern outbound engine from the ground up (previously referral/door-to-door only). Runs high-volume multi-channel prospecting using ZoomInfo, LinkedIn Sales Navigator, HubSpot, and Salesfinity, leveraging buying signals (new hires/expansion) and AI tools to increase booking rates and generate qualified opportunities as a very lean sales team.

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IL

Idris Lawal

Screened

Senior DevOps Engineer specializing in cloud infrastructure, CI/CD, and Kubernetes

Houston, Texas12y exp
CargoExtra LogisticsUniversity of Ibadan

Cloud/DevOps-focused engineer with hands-on experience building Azure DevOps CI/CD pipelines for containerized applications deployed to AKS, including security scanning, approvals, versioned artifacts, and rollback. Also implemented Terraform-based IaC for Azure (VNets/subnets/NSGs/AKS) with modular design, remote state/locking, and drift detection; resolved a real deployment outage caused by an Azure RBAC permission change.

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