Pre-screened and vetted.
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Senior Unity Game Developer specializing in multiplayer and VR/AR
“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Mid Unity Developer specializing in multiplayer game development
“Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.”
Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems
“Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.”
Intern Sports Marketing professional with media and basketball analytics experience
“Sales/business development intern experience at Degy Entertainment with high-volume outbound calling (50 cold calls/day) and a research-first approach focused on identifying the buyer and target demographics. Comfortable building target lists, defining an ideal partner profile, and creating structure from limited data using spreadsheets and Salesforce reporting; interested in applying AI/automation to follow-ups, data entry, and prospect research.”
Executive Fractional GM & Advisor specializing in venture studios, SaaS, and live events
“Fractional executive (CEO/COO/CRO) who specializes in taking startups from concept to market across entertainment, tech/SaaS, hospitality, and healthcare. Reports scaling an entertainment marketing venture to $15M ARR within two years, using data-driven market analysis, customer discovery, and rapid team buildout, and leverages AI tools to accelerate GTM and investor readiness.”
Junior Robotics Engineer specializing in ROS 2, SLAM, and simulation
“Robotics software engineer with ~3.5 years in ROS/ROS2 mobile robotics, SLAM, and control who owned end-to-end integration for a sim-to-real mobile platform (Zephyr), including ros2_control, EKF sensor fusion (IMU + Vicon), and Gazebo validation with quantified accuracy. Also built a multi-drone CSLAM stack integrating ORB-SLAM3 and PX4 offboard control, scaling via namespaces, synchronization/QoS discipline, and performance debugging with ros2_tracing.”
“Unity/C# developer with hands-on experience delivering performance-critical systems: built a multithreaded Addressables-based asset loading pipeline to handle thousands of animations and drastically cut loading screens. Also created a personal Unity Editor tool using the OpenAI API to detect code smells and generate prioritized remediation, and has shipped authoritative-server multiplayer for an arcade car game with prediction/interpolation, reconciliation, and robust live-network debugging.”
Junior Full-Stack Java Developer specializing in FinTech payments
“Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.”
Director-level HR & Founder’s Office leader specializing in compliance, governance, and talent strategy
“Operations-focused startup scaler (since 2021) with cross-industry exposure in hospitals/healthcare, NBFC, and IT. Describes building businesses from scratch to profitability by combining long-range planning (5-year projections), structured hiring (KRAs/manpower matrices), departmental policy/checklist setup, and continuous-improvement practices (Kaizen, SGAs).”
Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences
“Unity multiplayer developer with hands-on experience building and syncing gameplay ability systems and solving network instability issues via an owner-synced state system. Has migrated live projects from Photon PUN2 to Photon Fusion and worked on XANA Metaverse and Run For Money, including network optimization and client-server system design.”
Mid-level XR Software Engineer specializing in real-time AR/VR digital twins
“Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.”
Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking
“Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.”
Director-level business development and sales leader in hospitality, marketing, and events
“Sales professional with experience selling streaming, white-label software, and broader SaaS solutions into media, communications, and marketing/revenue-facing teams. Stands out for building pipeline in early-stage environments, leveraging industry relationships and budget-cycle timing to win deals, including a $120K contract and a $30K deal later expanded by $15K.”
Senior Sales & Business Development Leader across Logistics, IT Services, and Financial Services
Senior Technical Support Specialist specializing in IoT smart home and cloud troubleshooting
Senior Warehouse & Operations Professional with QA game testing experience
Executive Operations & Business Development Leader specializing in international sales and M&A
Junior Systems & Backend Software Engineer specializing in cloud infrastructure and healthcare data
Junior Investor Relations & Venture Investing professional specializing in early-stage tech and analytics
Senior DevOps & Cloud Engineer specializing in AWS/Azure automation and Kubernetes platforms
Intern Software Engineer specializing in AI backend, cloud deployment, and systems integration
Senior QA Tester specializing in systems verification, validation, and compliance testing