Pre-screened and vetted.
“Unity developer who implemented a cross-console (Nintendo/Xbox/PlayStation) UI navigation system that avoided interfering with mobile controls and became the project-wide standard after adoption. Also built Photon Fusion multiplayer test projects during COVID, handling core networking concerns like spawning, synchronization, projectiles, and damage.”
Junior Business Development Representative specializing in outbound prospecting and pipeline generation
“Business Development Associate at North Hills Facility Services who built the company’s first modern outbound engine from the ground up (previously referral/door-to-door only). Runs high-volume multi-channel prospecting using ZoomInfo, LinkedIn Sales Navigator, HubSpot, and Salesfinity, leveraging buying signals (new hires/expansion) and AI tools to increase booking rates and generate qualified opportunities as a very lean sales team.”
Senior Quality Assurance Specialist specializing in manual and automated testing
“Game QA tester with hands-on experience testing console titles delivered via the GameQoo cloud gaming platform, emphasizing network performance and device/screen-size UX impacts. Prioritizes issues strategically across STB and browser platforms based on user usage and cross-platform severity, and uses AI to accelerate test case and documentation workflows.”
Mid-Level Full-Stack/Product Engineer specializing in B2B SaaS and AI search systems
“Full-stack engineer operating in early-stage, high-velocity environments (OpGov.AI/UST Calibrate) who ships production Next.js App Router features end-to-end (RSC, Server Actions, SEO, RBAC, caching) and owns performance post-launch. Demonstrates strong data/infra depth—designed Postgres JSONB-based event models for DevOps/DORA analytics and tuned queries from ~2s to <50ms, plus built durable ingestion workflows with retries and idempotency on Azure.”
Mid-level Game Economy Designer specializing in F2P monetization and live ops
“Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.”
Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems
“Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.”
Senior Sound Engineer specializing in classical music recording production
“Audio/music editor and trained musician (19 years of piano performance and music theory) who cuts and restructures music to picture to shape emotion and pacing in longform animation. Described detailed work syncing builds/drops and silence to narrative beats (e.g., underwater post-apocalyptic fish/shark chase) and polishing mixes in Pro Tools using EQ, compression, LUFS metering, and automation, with multi-device translation checks.”
Mid-level Digital Marketing Specialist specializing in eCommerce and performance marketing
“Performance marketer in the creator ecosystem with hands-on experience sourcing and closing creator partnerships using a KPI-driven framework (engagement, conversion, revenue) and post-campaign insights to expand/renew deals. Led a full-funnel product launch leveraging paid social, email, and bundling/upsells that drove ~750% revenue growth and tripled AOV ($10 to $30), and has run iterative Etsy SEO experiments using keyword and competitor research.”
Senior Software Engineer specializing in VR/AR training and immersive learning
“Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.”
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Senior Frontend Software Developer specializing in accessible, high-performance UI
“Frontend engineer with experience leading an end-to-end website rebranding at Caseware, coordinating across product, design, DevOps, and backend teams while integrating CMS, third-party services, and backend APIs. Built SaaS dashboard interfaces in React + TypeScript and emphasizes quality and scale through unit/integration testing pipelines plus performance work like responsive image optimization, lazy loading, SSR, and React memoization.”
Junior Full-Stack Developer specializing in React Native and Java/Spring
“Frontend engineer who created an in-house React-like framework (“React-Wilcox”) enabling modern, event-driven UI components on extremely legacy browsers (as far back as 2002), including race-condition avoidance via batched state updates. Also does freelance work untangling AI/vibe-coded frontends for nontechnical founders, componentizing UIs and fixing routing/readability, and recently built a React+TS social app for martial artists with privacy-preserving location distance features.”
Junior Robotics/Mechatronics Engineer specializing in EV charging communications and HIL testing
“Embedded/EV charging test & validation engineer working across EVSE and EVCC products, specializing in CAN/DBC analysis, firmware deployment, and HIL testing. Built custom Python GUI tools (CAN explorer + configurable test scenario runner) to accelerate diagnostics and reproducibility, and has resolved high-stakes customer interoperability issues by pinpointing hardware/firmware edge cases. Actively looking to pivot into robotics, leveraging prior robotics projects (SLAM, path planning, vision/perception).”
Senior Product Manager specializing in AI-driven engagement and gamification
“F2P product/game designer with live-ops experience on an NBC Group-owned mobile app in the MENA region (~200k users), driving personalization (segmented ads/trivia) and monetization (regional pricing, LTOs, season pass). Owns the full delivery lifecycle—PRDs/backlog through QA/UAT and release—and uses retention/conversion metrics and A/B testing to tune rewards and the game economy.”
Mid-level Graphic Designer specializing in branding and social media content
“Marketing designer producing both social/short-form video and print/event collateral across brands and industries. Notable projects include print signage/totems for the Flags Over Washington installation and an event recap video for Lungevity Foundation, with an emphasis on scalable template systems, strong typographic clarity, and multi-platform versioning.”
Director-level Creative Design Manager specializing in brand systems and scalable templates
“Design manager who led a full rebrand and owned marketing creative end-to-end (brainstorming, templating, design, delivery), partnering closely with engineers to ensure content accuracy while keeping assets user-focused and CTA-driven. Experienced building scalable Figma component/auto-layout templates for high-volume campaign, social, and advertising output, plus lightweight marketing video workflows emphasizing pacing and legibility.”
Intern UX/XR Designer specializing in AR/VR and rapid prototyping
“UX/UI designer with immersive tech focus: built a senior thesis VR beach stone-skipping experience where successful throws triggered real-world receipt-printer outputs, with hand-textured assets and extensive usability iteration for novice VR users. Also designed UI for architectural visualization software during an internship and ran stakeholder-driven research for an AR glasses speech-therapy concept, pivoting the design language to address skepticism around AI framing.”
Junior Audio Engineer specializing in music supervision and live event operations
“Post-audio/mix engineer and music editor who shaped the emotional arc of a student short film (“Seester”) through needle drops and score, including bar/beat-accurate timing to picture and lyric/timing edits. Works primarily in Pro Tools with a prebuilt mix template and routing for dialogue/FX/foley/music, and can deliver stems plus stereo/5.1/Atmos mixes; also balances ongoing live sound work alongside editing projects.”
Senior Game Developer specializing in mobile game monetization and live ops
“Unity game developer who built a level-based game (“Race Off”) and focused heavily on refining gameplay feel—especially movement and camera—through repeated playtesting and comparison to other titles. Has networking experience using Photon Unity Networking and integrating an in-house server via REST APIs (GET/PUT/POST/DELETE) to drive game updates, and uses AI tools like DeepSeek for code optimization.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Junior Software Developer specializing in AI data labeling and full-stack web development
“Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.”
Senior CRM & Lifecycle Marketing Manager specializing in DTC and eCommerce
“Lifecycle/CRM marketer in a niche, female-predominant medical/ecommerce product environment who builds behavior-based post-purchase programs using email + SMS and Zendesk support-ticket insights. Reported measurable lifts in repeat purchase (15–20%), faster repurchase cycles (~30% reduction in latency), higher engagement, fewer support tickets, and improved CSAT—while maintaining margins and avoiding increased ad spend.”
Intern Sports Marketing professional with media and basketball analytics experience
“Sales/business development intern experience at Degy Entertainment with high-volume outbound calling (50 cold calls/day) and a research-first approach focused on identifying the buyer and target demographics. Comfortable building target lists, defining an ideal partner profile, and creating structure from limited data using spreadsheets and Salesforce reporting; interested in applying AI/automation to follow-ups, data entry, and prospect research.”