Pre-screened and vetted.
Director-level 3D Character Artist/Animator specializing in real-time game and VFX pipelines
“Brazil-based artist/VFX generalist building their own PC/mobile game and handling all VFX solo, using an After Effects-to-Unreal Niagara workflow. Has hands-on real-time optimization habits in Unreal (reducing casts, avoiding Event Tick, LODs, widget optimization) and leverages ChatGPT/Gemini plus Udemy/docs to upskill in Blueprint-driven systems.”
Senior Sound Engineer specializing in podcast production, music, and immersive audio
“Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.”
Director-level Hockey Coach and Operations Leader specializing in youth and high school player development
“Hockey coach with 20+ years across AAA, ACHA, and USA Hockey Tier 2 leadership, leveraging a broad network (youth through minor pro) to place and advance players. Emphasizes development of off-the-puck play, positioning, and decision-making, with examples of moving an AAA player to NAHL (ultimately pro) and developing a team that produced multiple junior and ACHA players.”
Junior Sports Management professional and NCAA Division I athlete
“Canadian AAA hockey player turned NCAA Division I baseball scholarship athlete (University of Dayton) who also gained exposure to the sports agent world through MLB interest and working with an agent. Now based in Pittsburgh with strong Ontario and Pittsburgh hockey networks, combining recruiting insight, team-captain leadership, and social-media education to support players and families through hockey pathways.”
Mid-level Marketing Coordinator specializing in CRM and email marketing
“CRM/lifecycle marketer with demonstrated success driving webinar acquisition and conversion for a business compliance campaign (260+ registrations, 180 attendees, 100+ service conversions). Uses segmentation, A/B testing, and metric-driven pivots (10–25% lift in opens/clicks) and has experience coordinating cross-functionally on large in-person investment events.”
Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI
“Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.”
Mid-level Digital Production Specialist in graphic design, motion graphics, and video editing
“Video editor with 10 years in Adobe Premiere Pro and 6 years in After Effects, producing marketing videos and polished demo recordings for shareholders and clients, including motion/website animation mockups used to help secure partner funding. Also grew a personal YouTube channel (dotdot3polkadots) editing AMVs and mock trailers to 50,000+ subscribers.”
Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps
“Unity developer with deep hands-on experience building a tricky 2.5D shoot-'em-up collision system that reconciled 2D gameplay constraints with 3D world movement and mixed orthographic/perspective camera math. Also implemented LAN multiplayer for a Monopoly thesis using Unity Legacy Networking (NetworkView/RPC) and has production exposure to Photon PUN; emphasizes clean, optimized code and structured ownership with code reviews.”
“CRM/lifecycle marketing analyst with experience at Indifoot and CoachTube, focused on using SQL, Tableau, and Excel to analyze user journeys, identify funnel drop-offs, and improve retention. Stands out for translating behavioral insights into campaign targeting and product/UI recommendations that contributed to a 15% retention lift, despite not yet having direct hands-on Braze or formal A/B testing experience.”
Senior Operations & Finance Professional specializing in partnerships and procurement
“Owns end-to-end vendor/partner coordination for multi-partner programs (including a university/corporate program) with fixed budgets, timelines, and deliverables. Emphasizes structured milestone management (samples/approvals/OTD), contract/NDA readiness, and proactive invoice/payment-term controls to prevent delivery delays while strengthening long-term supplier relationships.”
Senior Unity Developer specializing in mobile games and AWS-backed live ops
“Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).”
Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio
“Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.”
Mid-level Realtime VFX Artist specializing in game engine effects and shaders
“Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.”
Senior Unity Game Programmer & Technical Artist specializing in tools, shaders, and VR/AR
“Unity/C# game developer with hands-on experience building a core garment-deformation mechanic for a fashion/styling game, including custom mesh, shader, and editor tooling. He also brings practical exposure to LLM-powered NPC chat, Photon/Unity Netcode multiplayer, and cross-platform shipping considerations across VR, PC, and mobile.”
“Frontend-focused engineer (Shahroz) who has rebuilt and modernized products end-to-end, including a FitTech dashboard redesign from scratch with standardized tooling (ESLint/Prettier, Husky + conventional commits, unit tests, PR validation). Has delivered complex React + TypeScript dashboards involving real-time live streaming and analytics, and shipped an e-commerce PDP with integrations like Contentful and social feeds using an MVP-first, sprint-based process.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend React/TypeScript developer who built an admin dashboard for managing clients and artisans (users, profiles, transactions, activity). Emphasizes scalable organization (feature-based structure, reusable tables/forms/modals, shared styling with Tailwind), pragmatic state management (useState/lifted state/Context), and shipping discipline (peer reviews, basic test cases, staging validation, post-release monitoring).”
Principal Professional Services Consultant specializing in risk management and claims resolution
“Former consulting-firm professional who started their own company and ran operations as a solo operator, relying on deep document review and analytical issue-spotting rather than software systems. Has practical experience reducing costs in field service operations by optimizing dispatch/scheduling, and has organized teams and provided fact-supported analysis in litigation-oriented work.”
Junior Sales Account Executive specializing in outbound B2B logistics sales
“Freight broker with high-volume outbound sales experience (80+ cold calls/day) who built a book of business from scratch and closed new accounts bi-weekly. Uses a distinctive, casual cold-call style plus multi-channel outreach (main line, cell, email, text) and AI-driven supply chain research to stand out and improve prospect engagement.”
Mid-level Software Engineer specializing in data pipelines, web scraping, and APIs
“Backend/data engineer who has owned end-to-end production pipelines and data services, processing ~500K–1M records/day from APIs/logs into MySQL and serving via REST APIs. Strong focus on reliability and data quality (ELK + structured logging/monitoring), with measurable improvements (~30% reduction in bad data, ~20% query performance gains) and experience operating external data collection/scraping systems with anti-bot and schema-change resilience.”
Senior Media Buyer specializing in Meta Ads and performance marketing
“Growth/partnership marketer with experience across mobile app creator campaigns and D2C ecommerce GTM, emphasizing performance-based deal structures (CPA/CPI/rev share) and rigorous creative testing. Also runs a marketing agency and leveraged a real-estate/finishing network to build a referral channel that cut CAC ~25% for a kitchen design client; background includes civil engineering and real estate involvement.”
Senior logistics specialist transitioning into English language instruction
“Independent Unity game developer with hands-on experience building complex gameplay logic for a multiplayer card game, including turn flow, reactions, targeting, and state management. While not a professional backend engineer, they stand out for their honesty, disciplined debugging process, and practical experience troubleshooting cloud service configuration and AI-assisted coding workflows.”
Mid-level Youth Basketball Trainer and Elementary Education Professional
“Former high-level AAU player and Michigan State basketball player (6 years) who now runs a basketball training LLC (40for40basketball) with 50+ consistent clients. Leverages college/AAU connections plus social media scouting and frequent on-camera content (TikTok/IG Reels/Facebook) to help athletes improve skills and increase recruiting exposure.”
Intern Robotics & AI Researcher specializing in autonomous navigation and sensor fusion
“Robotics software engineer who built a ROS 2 Humble autonomous hospital-equipment detection/localization robot end-to-end in Gazebo (custom worlds/models, Nav2 waypoint navigation, YOLOv8n perception, TF2-based depth fusion) and solved real-time integration issues via multithreading and QoS tuning. Also implemented and tuned an MPPI controller to enable smooth reverse parking on an OpenPodCarV2 platform, including real-world reverse engineering and hardware/software debugging.”
Mid-level AI & Computer Vision Engineer specializing in edge robotics perception
“Master’s thesis engineer who built and deployed a continuous real-time perception + state estimation + control loop under tight latency constraints, owning both software architecture and hardware integration. Strong ROS 2 fundamentals with a systems-first approach—stabilizes robotic behavior by instrumenting, logging/replaying real data, and fixing timing/synchronization issues rather than treating failures as purely algorithmic.”