Pre-screened and vetted.
Senior Frontend Engineer specializing in FinTech and real-time React platforms
Mid-level Manual QA specializing in FinTech web and mobile testing
Mid-level B2B Sales & Business Development professional specializing in consultative selling
Mid-level QA / Software Test Engineer specializing in video game testing and certification
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Mid-level Chief of Staff specializing in operational systems and execution
“Chief of Staff in a bootstrapped company with cross-functional scope spanning hiring screening, GTM planning, and stakeholder/investor coordination. Emphasizes SOP- and KPI-driven operating systems, citing operational excellence improvement from ~50% to ~85–90% and leading negotiations/onboarding for strategic partnerships to boost growth and market visibility.”
Mid-level QA Tester specializing in game product testing and bug reporting
Senior Sales Development Representative specializing in outbound pipeline generation
Senior Security Guard specializing in surveillance, patrol, and emergency response
Mid-level Administrative & Operations Coordinator with nonprofit membership and healthcare experience
Mid-level Sales Development Representative specializing in outbound B2B lead generation
“Game designer with experience at Snail Games USA and on Aquatica, owning end-to-end gameplay features from concept/spec through UE5 implementation and tuning. Built high-stakes endgame content (a low-visibility, high-loot PvP/PvE zone with a raid boss) and collaborated on a networked weapon crafting system with attachment sockets and UI/visual design, iterating via internal playtests and live balance changes.”
Mid-level Social Media Manager specializing in service-based business growth
“Growth and partnerships operator focused on the creator/beauty business ecosystem, using network-driven sourcing and bundled digital service offers to drive bookings, enrollments, and recurring retainer revenue. Experienced in building trackable referral loops and testing acquisition channels (Instagram, referrals, direct outreach) to optimize conversion and retention.”
Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR
“Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.”
Junior UI/UX Designer specializing in user-centered interface design and digital illustration
“Backend/infrastructure engineer in the EBS org focused on global server lifecycle and fleet reliability. Led a major modernization from manual, ticket-driven recovery to centralized Python services and operator tooling with DynamoDB-backed state, strong auth/allowlisting, and CloudWatch monitoring, plus an AWS Glue/S3/SNS data pipeline to join server and hardware datasets for global operational querying and automated recovery.”